Release build 78071 is now live

Discussion in 'Planetary Annihilation General Discussion' started by jables, February 12, 2015.

  1. jables

    jables Uber Employee

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    Release Build 78071

    Balance

    Tank Commanders
    -Turn In Place set to False

    Unit Cannon
    -Health increased to 9000 from 3000

    Radar
    -Surface and Air Radar range decreased to 400 from 600
    -Orbital Radar removed
    -Orbital Sight range increased to 500 from 300

    Advanced Radar
    -Metal Cost decreased to 2400 from 4800
    -Energy Draw decreased to 4000 from 4500
    -Surface and Air Radar range decreased to 800 from 1200
    -Orbital Radar removed
    -Orbital Sight range increased to 900 from 300

    Orbital Deepspace Radar
    -Orbital Sight range increased to 500 from 300

    Radar Satellite (ARKYD)
    -Energy Draw increased to 700 from 300
    -Orbital Radar removed
    -Orbital Sight range increased to 600 from 100

    Advanced Radar Satellite
    -Orbital Radar removed
    -Orbital Sight range increased to 1200 from 600

    Ion Defense (Umbrella)
    -Surface and Air Sight range decreased to 100 from 260
    -Underwater Sight range decreased to 100 from 260
    -Orbital Sight range increased to 300 from 260
    -Orbital Range increased to 300 from 280
    -Orbital Rate of Fire increased to 2.5 from 2.0

    Defense Satellite (Anchor)
    -Terrestrial Laser Range decreased to 100 from 120
    -Orbital Laser Rate of Fire decreased to 2.5 from 3.0

    Orbital Laser (SXX)
    -Laser is now a Beam weapon
    -Ammo Capacity increased to 12000 from 6000
    -Ammo Per Shot increased to 12000 from 6000

    -Mines can now only be seen by Combat Fabricators and Advanced Combat Fabricators

    Mine
    -Observable layer set to Mine from Surface and Air
    -Ignore Sight set to False

    Combat Fabricator
    -Set Mine Sight range to 100

    Advanced Combat Fabricator
    -Set Mine Sight range to 100

    Land Scout (Skitter)
    - Added Mine Sight vision layer
    - Mine Sight set to 200

    Combat Fabricator
    - Energy Draw set to 800

    Advanced Combat Fabricator
    - Energy Draw set to 2000

    Bug fix/Polish
    - Planet smash work
    -- Craters are now unpathable by naval or land (whether there is water in them or not)
    -- Units will no longer float above the crater as if it were not there
    -- Planets smashing into others will now kill units as they are intended to do
    - UI: HUD: Added control groups, ability to sub-select within control groups
    - UI: HUD: Added controls to select idle fabbers/factories
    - UI: HUD: Added quick select buttons based on unit category (bot, land, air, etc.)
    - UI: HUD: Updated unit selection display to show total units selected, and allow for sub-selection based on unit category
    - Improvements to physics update performance
    - Improvements to Navigation performance
    - Performance work on voxels
    - Improvements on log handling for underwater units
    - Updated AI to handle building on islands smarter
    - Unit groups of different movement types will now try to stay together
    -- Unit groups will be split based on Land, Water, and Air/Orbital movement.
    - Fix for units getting stuck when pathed or pushed into invalid terrain.
    - Fix for units failing to path when given a move order while bordering invalid terrain.
    - Improvements on units spinning around when reaching goal
    - More improvements on AI not heading to where it knows it will be destroyed
    - Improvements on units avoiding running into walls
    - Fix for a SimPlanet crash
    - Minor update to Anchor ground laser effect
    - Changing SXX attack to a beam
    - Tweaks on server clean up
    - Fix for an invalid replay loading issue
    - Crash fixes
    - Normal AI and Hard AI are now easier
    - Adjustments to how landing zones are handled in the system editor
    - You can now confirm live game popups using the enter key
    - Mouse scrolling will now only work on the panel you are focused on
    - Fixes for some Steam Achievement bugs
    - Changed the default minimum radius from 100 to 250
    -- This only affects new planets created in the system editor
    - AI won’t transport commanders in an orbital lander anymore
    - Control group UI will now scale to number of units selected
    - Art pass on Idle buttons
    - Planet smashes no longer deal damage way outside of crater range
    - Air units will no longer attempt to hover below the normal ground height
    - Air units will no longer land on unpathable terrain
    - Bug fix for editor lighting issue on high height range planets
    - Selection UI will no longer show type filters if there is only one type
    - Quick select “All” buttons will no longer select fabbers unless it’s the fabber button
    - Fixed issues of select all advanced button selecting fabbers
    - Idle fabber/factory button now selects all target units on screen with single click, and all target units on planet with double click
    - You can now track a control group by double clicking
    - Fix for game resetting to FFA when you select a planet
    - Fix for game crashing on 11+ player games
    - Factory’s given rally/move/patrol points will still be idle if idle
    - Improvements on AI when making attack choices
    - Fixed a few instances of Join Game button not working
  2. Remy561

    Remy561 Post Master General

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    The steam popup told me "Valve Test App xxxxxx", shouldn't that just be Planetary Annihilation?
  3. devoh

    devoh Well-Known Member

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    It's Christmas again!! I feel like a kid opening a huge present, one that you just know is going to be the best present you ever got. :D Thanks Uber!
    Last edited: February 12, 2015
    Nicb1, Remy561 and ArchieBuld like this.
  4. nixtempestas

    nixtempestas Post Master General

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    Patching game, updating mods, fun times.

    And I don't have school tomorrow or homework tonight :)
  5. wpmarshall

    wpmarshall Planetary Moderator

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    So when you say orbital radar removed, I take it you mean radar of other orbital units? Finally means the Deep Space is important now. Though I think the advanced orbital radar should include it (while also being a smidgen more expensive)
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    I still think the new UI bar on the bottom would look better with a very minor opacity change.
    elvisior and Remy561 like this.
  7. mjshorty

    mjshorty Well-Known Member

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    Great, the only glaring problem with this build is that you have removed the random system generator, I know you guys are improving it and all, but Its kinda a huge part of the game that cant just be removed from the MAIN build
  8. jables

    jables Uber Employee

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    It's been removed for a few builds now I believe. That being said, it should be back somewhere around end of Feb, early March.
    jonasmod, Remy561 and zihuatanejo like this.
  9. philoscience

    philoscience Post Master General

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    Feel free to create the exact same random systems in the system editor in the meantime.
    zihuatanejo likes this.
  10. kaminfreunde

    kaminfreunde Active Member

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    Just out of curiosity, why is duat the only ranked map not being displayed in the system selection drop down, while there is pax by default? Or are they already listed by last used?
    stuart98 likes this.
  11. wpmarshall

    wpmarshall Planetary Moderator

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    Also disabled for spectators - those idle factory alerts are damn annoying, especially while casting :p
  12. KnavishPlum

    KnavishPlum Active Member

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    Yay, Aeson is now equal.:D
    Remy561, stuart98 and jables like this.
  13. websterx01

    websterx01 Post Master General

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    Yes, this is quite vague and could maybe use rephrasing for us commoners.
    planktum likes this.
  14. jables

    jables Uber Employee

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    yeah it's the type of radar the unit was using.
  15. Alpha2546

    Alpha2546 Post Master General

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    Just tested an 8 player ffa. Performance gotten worse for me ( sim was down on 6 or sometimes even 4). I also noticed an annoying micro stutter throughout the game and other players noticed it too btw.

    game specs
    http://pastats.com/chart?gameId=286959

    I'm going to put off my mods and see if it happens again. I'll keep you updated
  16. websterx01

    websterx01 Post Master General

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    Take some screenshots of the server performance 'ctrl + p' tab so they can see what's hitting it.
  17. mjshorty

    mjshorty Well-Known Member

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    1) takes to long
    2) Thats not the point, because its pretty fun going in to a random system, and create a plan on the fly due to the terrain of the planet.
  18. philoscience

    philoscience Post Master General

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    Looks like you'll be waiting until the end of February then.
  19. cola_colin

    cola_colin Moderator Alumni

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    technically modding in a simple "make rnd system" button should be possible pretty quickly.
  20. zihuatanejo

    zihuatanejo Well-Known Member

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    One of the mods I was using caused a client c rash, I think. I disabled some mods and had a crash free game so I assume so. Didn't note which mods i disabled though. Will check back later. But just a general headsup!

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