PTE build 78071 now up

Discussion in 'Planetary Annihilation General Discussion' started by jables, February 6, 2015.

  1. davostheblack

    davostheblack Well-Known Member

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    [Damnable double post]
  2. cdrkf

    cdrkf Post Master General

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    They used 0 energy for everything, so there were pretty OP for getting gates and walls + they were free reclaim too...
  3. cola_colin

    cola_colin Moderator Alumni

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    Talking about treeconomy. I don't see how a little reclaiming is supposed to be OP.
    Yes it gives an advantage. Yes you will need to do it. So what? Are mex spots OP because you have to build mex on them?
    ArchieBuld likes this.
  4. Sorian

    Sorian Official PA

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    You did notice that this change was pushed to the Public Test Environment, right?
  5. jables

    jables Uber Employee

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    Updated OP

    PTE build 77965-pte

    Balance

    Combat Fabricator
    - Energy Draw reduced from 1500 to 800

    Bug fix/Polish
    - Improvements on AI when making attack choices
    - Fixed a few instances of Join Game button not working
    devoh, stuart98, Remy561 and 4 others like this.
  6. KnavishPlum

    KnavishPlum Active Member

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    But, but....:( when is Aeson becoming equal?

    My profile picture wants to know...
    <-----
  7. jables

    jables Uber Employee

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    @knavishplum the way PTE works is, we do changes on this server so you all can play and test them. We then collect feedback and make adjustments. Once these feel good, we release them. At that point the commander changes will be live.
    Remy561 and cdrkf like this.
  8. davostheblack

    davostheblack Well-Known Member

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    I knee jerked with my reactiona bit; 1500 was a surprise (jables more recent 800 announcement makes at load more sense).
    cdrkf likes this.
  9. cdrkf

    cdrkf Post Master General

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    Oh yeah, tbh I don't see the issue really, just a thing to learn about different biomes (like when to use wind in ta). I was just echoing thoughts of the wider forum. I think the wall tactic can be rather strong in expert (read not mine lol) hands though....
  10. frostsatir

    frostsatir Active Member

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    Any good player know about this "bug" now. Have you ideas how to fix it? or its ok?

    [​IMG]

    [​IMG]
  11. jables

    jables Uber Employee

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    This does not look to be in PTE, which should have a fix for air units landing under the surface layer.
    Remy561 likes this.
  12. cdrkf

    cdrkf Post Master General

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    This is supposed to be fixed in the pte...?
  13. DeathByDenim

    DeathByDenim Post Master General

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    From the OP:
    I'm guessing that's the one, depending of your definition of "normal ground height".
    cdrkf likes this.
  14. wondible

    wondible Post Master General

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    Is this the disabled name lookup from the previous PTE?

    Screen Shot 2015-02-10 at 16.02.36 .png
  15. crizmess

    crizmess Well-Known Member

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    If this proves to stay this way, can we get the combat fabbers assisting ability back?
  16. cola_colin

    cola_colin Moderator Alumni

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    60 metal/s for 800 energy/s would still be really really powerful and still yield "one fabber supported by combat fabbers" as the only winning scenario.
  17. planktum

    planktum Post Master General

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    No they are "combat" fabbers.
    Tripod27 likes this.
  18. DeathByDenim

    DeathByDenim Post Master General

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    [BUG]
    Build queue doesn't show for factories not in view.

    To reproduce:
    1. Create an air factory.
    2. Move the camera away such that the air factory is not in the screen anymore.
    3. Hover over the yellow idle factory button and click on Air.
    4. The air factory is now selected and the build menu appears. Try to build a bunch of stuff.
    5. Observe that nothing appears to have been added to the build queue. (although it actually is building stuff)
    Only when you move the camera such that the factory comes into view again will the build queue be updated.
    ViolentMind likes this.
  19. takfloyd

    takfloyd Active Member

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    So... what's the status on those small planets in the new PTE? Should I make a bunch of placeholder maps full of radius 100 planets now before it goes live so I have some to work with for the future or will the restriction be removed again?
  20. masterdigital

    masterdigital Uber Alumni

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    Is that from the PTE we posted today? If so please:
    1) try again without *any* mods running.
    2) if it still occurs, please run the coherent debugger, select the uberbar panel, then msg me any errors displayed there.

    Otherwise, please try it again with today's PTE.

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