Ishytarus maps: New Map :: Sundered 2015/1/30

Discussion in 'Mapping and stuff' started by ishytarus, December 22, 2014.

  1. ishytarus

    ishytarus Member

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    Map: Ignus
    • Size: 500
    • Players: 2 armies any size(recommended up to 3v3)
    • Description: Map has one spawn for each team. The spawn area is the 5 metal extractor formation in the fourth image. Map has a mix of choke points and open areas. Each base area has three entrances. One of these is a small bridge in the fourth image.
    Screenshots:



    Map: Ice Bound
    • Size: 625
    • Players: 4 spawns, so 1v1, 2v2, and free for all
    • Description: 4 metal extractors per spawn. Each spawn has two small openings, and a large opening. One side of the planet has a lot of choke points and easily defensible metal. The opposite side is open and connects all bases. The map has a lot of tall canyons, so aircraft will have to climb over them.
    Screenshots:


    Map: King of the Hill
    • Size: 250
    • Players: 10 spawns
    • Description: A small map with only 15 metal. Designed for com boxing/king of the hill gameplay. Will be more fun with mods that make the commanders better for combat.
    Screenshot:
    [​IMG]


    Map: Sunder
    • Size: 700
    • Players: 6 spawns
    • Description: Designed for two teams of three people. Each team should have a plateau, a canyon, and an openish spawn. Each spawn has roughly the same amount of easily accessible metal. Spawns that are harder to defend have a little more metal that is easy to protect. Note: Until spawns can be set per team the map will give you 1 of the 6 spawns at random. In the meantime you can set the system to spawn anywhere and just choose the correct spawns manually.
    Screenshots:

    To Install:
    1. Extract .zip file to get the .pas
    2. Launch PA
    3. Open System Designer
    4. Click the Import button
    5. Navigate to .pas file in dialog

    Attached Files:

    Last edited: January 30, 2015
    tunsel11, doud, sizedcuber and 8 others like this.
  2. Ryfe

    Ryfe New Member

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    I find your map highly alluring good sir, however I must ask. Where does one place this .pas file? Forgive me for my ignorance.
  3. ishytarus

    ishytarus Member

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    Launch PA
    Open System Designer
    Click the Import button
    Navigate to .pas file in dialog
  4. Ryfe

    Ryfe New Member

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    I love you.

    Also, upon closer examination of this glorious map, it appears you've put quite a lot of effort into the details, I appreciate you uploading it sir, thank you.
    Last edited: December 23, 2014
    stuart98 likes this.
  5. Alpha2546

    Alpha2546 Post Master General

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    I've played on this map yesterday and it is a pretty cool map. I do recommend to play it like a 3v3 since a 1v1 can be pretty overwhelming with all the chokepoint and pathways. As an example: I had my army walked around a couple of metal csg object which wasn't neccesary cause they could also take a quicker route that I didn't see.

    Thanks for sharing :)
  6. ishytarus

    ishytarus Member

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    new map release

    see main post

    feedback appreciated :)
    stuart98, trialq and snierke like this.
  7. ishytarus

    ishytarus Member

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  8. ishytarus

    ishytarus Member

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    Made a new map. For some reason anti-air does not work in the pits and metal in pits is floating in air.
    cdrkf likes this.
  9. sizedcuber

    sizedcuber New Member

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    Absolutely love your maps :)
  10. doud

    doud Well-Known Member

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    @ishytarus you're doing an absolute amazing stuff !!!! thank you so much !!! keep on making such fun planets :p
  11. ishytarus

    ishytarus Member

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    updated sunder(aa should work in pits) and added a water variant(included in zip)
  12. reptarking

    reptarking Post Master General

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    Would it be okay with you to throw you maps into a community map pack?
  13. ishytarus

    ishytarus Member

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    sure, just credit me
  14. reptarking

    reptarking Post Master General

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    will do!

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