[REL] Naval Trails

Discussion in 'Released Mods' started by killerkiwijuice, February 7, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    Version 1.0 of Naval Trails has been released.

    now works with CPLosion and Xplosion

    This mod was created by @dom314 , @Alpha2546 , and I, @KillerKiwiJuice

    Make your naval units look like real boats with this mod!

    This adds natural looking waves and particles to navy ships like they are sailing on a real ocean rather than a texture. The navy trails are unique for almost every unit, but this will be even more prominent with upcoming updates.

    Pics!
    The stingray has some steam!
    [​IMG]
    Submarines have bubbles!
    [​IMG]
    Piranhas look like bathtub toys!!
    [​IMG]
    T1 looks sexy
    [​IMG]
    T2 looks gnarly bro
    [​IMG]

    Naval Trails is now available on PAMM in the UI Mods section.

    This mod is technically a WIP but it is mostly done so it was released.

    Please leave suggestions below, currently we will be working on:

    • Making it compatible with CPlosion
    • Adjusting the particle angle for the T2 ships, the front particle emitter looks like it goes through the ships model in the last picture
    • Bubbles go above the surface.
    -Kiwi
    Last edited: February 7, 2015
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  2. stuart98

    stuart98 Post Master General

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    Something about how your mod is set up is breaking everything. Give me a second while I fix it.
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    Hmm can you disclose what it's breaking?

    This was PA Stats
    Last edited: February 7, 2015
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  4. burntcustard

    burntcustard Post Master General

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    This mod is glorious. I think the white bits might be a bit too insane-bright-white, and the sub swirly bits kind of point upwards out of the water too much (maybe "too much" because planet size was quite small in my test?).
    killerkiwijuice likes this.
  5. ace63

    ace63 Post Master General

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    Now put this into vanilla.
    stuart98 likes this.
  6. snierke

    snierke Active Member

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    This looks really nice. Looking forward to see it ingame.
    stuart98 likes this.
  7. Alpha2546

    Alpha2546 Post Master General

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    Hmm I thought I fixed the sub trail going out of the water. Gonna check that along with the subs bubbles going above sea level. Not good for making pictures :) .

    Was fun making it though. To be honest I didn't do much on this mod yet I learned a lot ( Thanks genius @dom314 ) and Kiwi had some really cool ideas. Cool stuff.\

    ohyeah it is compatible with Plosion mods. Something went wrong with updating on pamm. Works now though.
    stuart98, killerkiwijuice and Remy561 like this.
  8. Quitch

    Quitch Post Master General

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    This is one of those mods that's so simple, fits in so perfectly, and enhances the look of the game that you feel it really should be absorbed into the base game.
  9. dom314

    dom314 Post Master General

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    Okay, so what is the state of this mod @stuart98?
    I kinda want to redefine this mod using my patch system so that I can at least update it easily if the balance ever changes.
    Effectively, I will be taking over the responsibility of maintaining this mod with respect to the balance changes that may take place. This will however make it slightly cryptic for the others to change it if they intend to do so.
    Last edited: July 26, 2015
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  10. stuart98

    stuart98 Post Master General

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    I suggest making a separate repo for your scripts while keeping the actual mod set up as I have it now so that you can continue to use the github release function to release updates to PAMM.
  11. dom314

    dom314 Post Master General

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    Why is that needed though? Plenty of my mods work fine with the scripts included.
  12. stuart98

    stuart98 Post Master General

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    They may work fine, but they still cause needless clutter.
  13. dom314

    dom314 Post Master General

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    I prefer it if people are able to see how my mods are generated.
    cola_colin likes this.
  14. dom314

    dom314 Post Master General

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    @stuart98, in the meantime, could you update the mod to have a priority of 94?
  15. stuart98

    stuart98 Post Master General

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    Apparently causes bugs in the descriptions in Titans. Update please?
  16. dom314

    dom314 Post Master General

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    stuart98 likes this.
  17. stuart98

    stuart98 Post Master General

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    I'll get it fixed so that you're authorized.

    In the mean time, update pushed to PAMM!
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