Combat Fabs, auto reclaim?

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, March 28, 2014.

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Should Combat Fabricators auto reclaim?

  1. Yes, as long as there are no damaged friendly units nearby.

    85.7%
  2. Yes, even despite friendly units are damaged.

    11.1%
  3. No.

    3.2%
  1. squishypon3

    squishypon3 Post Master General

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    Okay so the title says it all, should COMBAT Fabricators auto reclaim? Combat is in their name after all.. The way I'd see it playing out is if any enemy unit is within their range they will attempt to reclaim it, however if a friendly unit has become damaged it will instead have that as top priority. Basically, if there are no units to repair then the fabricators will reclaim enemy structures/units. Vote and tell me why you think so! Can't wait for another heated debate! <3
  2. LetsOne

    LetsOne Active Member

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    I would like a setting that let's you priorities it. Or maybe if you make them assist a unit it will heal first if not it will reclaim.
    zombiefan564 and godde like this.
  3. eroticburrito

    eroticburrito Post Master General

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  4. Remy561

    Remy561 Post Master General

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    Yes, when the fabber has nothing to repair, but they should not have to stop walking to finish reclaiming if they are walking. And they shouldn't reclaim metal when the metal economy is in the 'orange' or blue in the next build. Alias when it has no use to reclaim the metal since the storages are already full.
  5. squishypon3

    squishypon3 Post Master General

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    But the point of the reclaim isn't necessarily for economy reasons, it's for aggressive reasons. Combat fabricators (Can't stress that enough :p) are well known for having very high dps because of their reclaim rate, example: they are probably the best way to deal with a vanguard; their range, as well as dps, are very effective against them. I believe it should function like any other old combat unit effectively attacking any enemy unit within it's range through reclaim. Of course the exception however would be if another friendly unit within range was damaged, in which the fabricator would put healing the unit as a higher priority than attacking!

    Edit: Spiced up the words a bit <3
    Last edited: March 28, 2014
    Tripod27 likes this.
  6. wheeledgoat

    wheeledgoat Well-Known Member

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    would be a nice buff to a marginal unit. unique ability, too. makes total sense.
  7. squishypon3

    squishypon3 Post Master General

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    Oooh.. A new little plus to this I happened to think of is- Walls! Walls are so strong yet cost so little metal, guess what? This means.. If you sprinkle in a few Combat Fabs into your army they can work to help get passed defenses! ^^
  8. mredge73

    mredge73 Active Member

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    I agree that they should have an "attack" linked to reclaim.
    I like the attack first choice.
  9. MrTBSC

    MrTBSC Post Master General

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    they shall only autorclaim neutral material wenn your metalstorage isnt full .. a engineer / medic is there to fix stuff/heal not to fight

    thank @squishypon3 for the necro :p
  10. stuart98

    stuart98 Post Master General

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  11. doomrater

    doomrater Active Member

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    Not unless you want to break combat fabs entirely by giving them another role to excel at. If the player needs them to reclaim enemy units/buildings they should need to be told to do so. Otherwise you're turning them into a long range inferno/vanguard.
    MrTBSC likes this.
  12. squishypon3

    squishypon3 Post Master General

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    Either take out the ability for them to reclaim or make it auto, otherwise you get micro that allows someone with the ability to exploit said micro to get a large advantage.

    Not to mention the fact it couldn't be a longer ranged inferno, as it literally gets one or two shotted by everything in the game.
  13. theredstone

    theredstone New Member

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    That is a good idea. I would also prefer to see combat fabers have a different arrangement in a unit composition. Right now they sit in the back of the army. I would prefer to see them evenly distributed in the army composition. That way you could effectively increase the power of your army. Right now they are only viable to use in very small groups of units where you can micro them.
  14. mjshorty

    mjshorty Well-Known Member

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    i wouldnt mind if the combat fabber would auto reclaim and auto repair at the same time, since the abilities are so seperated anyways, and it makes little sense to have a...trash bot....*smirk*

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