Okay so the title says it all, should COMBAT Fabricators auto reclaim? Combat is in their name after all.. The way I'd see it playing out is if any enemy unit is within their range they will attempt to reclaim it, however if a friendly unit has become damaged it will instead have that as top priority. Basically, if there are no units to repair then the fabricators will reclaim enemy structures/units. Vote and tell me why you think so! Can't wait for another heated debate! <3
I would like a setting that let's you priorities it. Or maybe if you make them assist a unit it will heal first if not it will reclaim.
Yup sounds good - less micro. Fits in with what I'd like to see with persistent debris and using Combat Fabbers in a dual capacity as clean-up crews.
Yes, when the fabber has nothing to repair, but they should not have to stop walking to finish reclaiming if they are walking. And they shouldn't reclaim metal when the metal economy is in the 'orange' or blue in the next build. Alias when it has no use to reclaim the metal since the storages are already full.
But the point of the reclaim isn't necessarily for economy reasons, it's for aggressive reasons. Combat fabricators (Can't stress that enough ) are well known for having very high dps because of their reclaim rate, example: they are probably the best way to deal with a vanguard; their range, as well as dps, are very effective against them. I believe it should function like any other old combat unit effectively attacking any enemy unit within it's range through reclaim. Of course the exception however would be if another friendly unit within range was damaged, in which the fabricator would put healing the unit as a higher priority than attacking! Edit: Spiced up the words a bit <3
Oooh.. A new little plus to this I happened to think of is- Walls! Walls are so strong yet cost so little metal, guess what? This means.. If you sprinkle in a few Combat Fabs into your army they can work to help get passed defenses! ^^
they shall only autorclaim neutral material wenn your metalstorage isnt full .. a engineer / medic is there to fix stuff/heal not to fight thank @squishypon3 for the necro
Not unless you want to break combat fabs entirely by giving them another role to excel at. If the player needs them to reclaim enemy units/buildings they should need to be told to do so. Otherwise you're turning them into a long range inferno/vanguard.
Either take out the ability for them to reclaim or make it auto, otherwise you get micro that allows someone with the ability to exploit said micro to get a large advantage. Not to mention the fact it couldn't be a longer ranged inferno, as it literally gets one or two shotted by everything in the game.
That is a good idea. I would also prefer to see combat fabers have a different arrangement in a unit composition. Right now they sit in the back of the army. I would prefer to see them evenly distributed in the army composition. That way you could effectively increase the power of your army. Right now they are only viable to use in very small groups of units where you can micro them.
i wouldnt mind if the combat fabber would auto reclaim and auto repair at the same time, since the abilities are so seperated anyways, and it makes little sense to have a...trash bot....*smirk*