Inaccurate Weapons?

Discussion in 'Mod Support' started by gardian20, February 3, 2015.

  1. gardian20

    gardian20 New Member

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    I want to make the dox a rapidly firing, extremely inaccurate infantry unit. I've done everything except the inaccurate bit, and I'm slightly stumped as to how to do that. Any help?
  2. bgolus

    bgolus Uber Alumni

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    firing_standard_deviation
    Alpha2546 and killerkiwijuice like this.
  3. gardian20

    gardian20 New Member

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    In the tool?
  4. stuart98

    stuart98 Post Master General

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    Yup.
  5. gardian20

    gardian20 New Member

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    So now I'd like the guns to alternate. I made two tools, one for each of the guns, and tried changing the idle_aim_delay in one, but didn't notice any difference. Any ideas?
  6. stuart98

    stuart98 Post Master General

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    Make it so that it's only one weapon, but two muzzle bones. See the slammer unit.json to see an example of what I'm referring to.
  7. thetrophysystem

    thetrophysystem Post Master General

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    Or the laser towers, in comparison to the leviathan or something.

    Firing together, is a product of two seperate tools, firing seperate, is a product of 1 "tool" given a "bone_muzzle1" and "bone_muzzle2"

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