I want to make the dox a rapidly firing, extremely inaccurate infantry unit. I've done everything except the inaccurate bit, and I'm slightly stumped as to how to do that. Any help?
So now I'd like the guns to alternate. I made two tools, one for each of the guns, and tried changing the idle_aim_delay in one, but didn't notice any difference. Any ideas?
Make it so that it's only one weapon, but two muzzle bones. See the slammer unit.json to see an example of what I'm referring to.
Or the laser towers, in comparison to the leviathan or something. Firing together, is a product of two seperate tools, firing seperate, is a product of 1 "tool" given a "bone_muzzle1" and "bone_muzzle2"