Hotfix build 77725 now live

Discussion in 'Planetary Annihilation General Discussion' started by jables, January 30, 2015.

  1. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    It could be a firing arc issue; the smaller the planet, the greater the curvature, meaning the greater arc needed at max range to hit a target in orbit. On small planets, this may be greater than the max defined angle in the umbrella.
    cdrkf likes this.
  2. MadGreyOne

    MadGreyOne Member

    Messages:
    66
    Likes Received:
    28
    Realisticly, given that umbrellas are firing coherent beams of ions, they "should" be able to fire anywhere in LOS. There is no projectile drop and its not a missile that will run out of fuel. I understand the gameplay reasons not to implement this, as two or three umbrellas could then lock down a planet (or entire system). With the recent addition of anti orbital tac missiles I would like to see the umbrellas moved towards being most effective against drop pods and fighters/fabbers and less so against buildings. Anti orbital missiles should be able to engage from outside an anchor's range, but have a chance to be shot down.
  3. cynischizm

    cynischizm Active Member

    Messages:
    158
    Likes Received:
    122
    Going back a step in this conversation. Bluehawks are the T2 bots, they should be able to shoot anchors (I've certainly seen them shoot other orbital units), so maybe there is a planet size bug.

    @boylobster said "flew" under the anchors, which sounds like he's getting his unit names mixed up. The T2 bomber (Hornet) can't hit orbital (http://pa-db.com/unit/bomber_adv) so will just sit there and get shot, that's to be expected.
  4. takfloyd

    takfloyd Active Member

    Messages:
    202
    Likes Received:
    165
    I suspect he may have gotten them mixed up too, but the Bluehawk problem is definitely there, and not just on very small planets.

    I've successfully made them fire at orbital units, but never Anchors. Might be a simple programming oversight.

    Meanwhile Anchors are quickly becoming the premier sniping/early cheese tool. I've killed a bunch of commanders just by building a single one over the enemy base early on, and it's easy to completely lock down a moon for later expansion by building a few of them. I sometimes see players just rush orbital and build them on every planet they can reach to claim terrain. The quick build speed, ground vision + large range and rapid fire really are making them very overpowered, and the SXX is almost obsolete thanks to it.

    I hope an anti-Anchor orbital unit is in the cards relatively soon.
  5. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    I disagree... SXXs aren't nearly obsolete, I think they're even better than the Anchors right now :D Maybe people just need some time to get used to orbital being more useful now? I still hate Umbrella versus Anchor creeping though. One of them needs to have clearly longer range to stop it being so... fuzzy.
    igncom1 likes this.
  6. takfloyd

    takfloyd Active Member

    Messages:
    202
    Likes Received:
    165
    Umbrellas should definitely always have longer range. Otherwise getting into orbital first and getting one Anchor up above the opponent is pretty much an instant win. You need more than a dozen Avengers to take down an Anchor in the current build, which is good, but it does mean that Anchors early game have no counters whatsoever if or when they outrange Umbrellas.
  7. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    I spend some time spectating a live game, but second counter in steam did not increase. I joined the game when it was already in progress, so it might be caused to this. Also, why does spectating after you are destroyed not count towards the achievement?
  8. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    I LOVE the new SXX laser.

    So much better then that attempted super weapon from before.
    xankar and nlaush like this.
  9. theseeker2

    theseeker2 Well-Known Member

    Messages:
    1,613
    Likes Received:
    469
    I disagree
    igncom1 likes this.
  10. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    I think that umbrellas should have longer range than the anchors. Anchors really need to be primarily defensive (still capable of offense though) that way planetary defense is greater than orbital. The SXX should be the ground offensive satellite, rather then people using anchors to attack. Let the anchors be a method to secure space over a planet. It would also be nice if nukes were better balanced do they could clear out umbrellas that are heavily defended.
    Planktum and kayonsmit101 like this.
  11. frostsatir

    frostsatir Active Member

    Messages:
    166
    Likes Received:
    72
    +1. Umbrellas should outrange anchors without any micro.
  12. Scallat

    Scallat New Member

    Messages:
    2
    Likes Received:
    1
    Can you no longer build random planets in AI skirmish?
  13. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    Random planet generation has temporary been removed due to some of its limitations. They plan to add in a better version soon.
  14. boylobster

    boylobster Active Member

    Messages:
    167
    Likes Received:
    185
    CHECK AND MATE, lol. Thank you for lifting the veil of ignorance.

    ...why the hell would you go and name a ground unit a blue hawk??? :rolleyes:
  15. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    updated OP

    Hotfix build 77582
    -Stability fixes for Server.exe and PA.exe crashes
    -Fix for Orbital Launcher on water
  16. julien119

    julien119 Member

    Messages:
    44
    Likes Received:
    16
  17. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    urm the launcher won't update to 77582 for me. Any suggestions? "Sanity test" flashes up for 0.1 seconds when I press play or verify, but then nothing else happens.
  18. jorgenpt

    jorgenpt Uber Programmer Uber Alumni

    Messages:
    164
    Likes Received:
    390
    I am not seeing this behavior -- launcher works here. Can you please post the contents of %localappdata%\Uber Entertainment\UberLauncher\UberLauncherLog.txt?
  19. takfloyd

    takfloyd Active Member

    Messages:
    202
    Likes Received:
    165
    Just want to say that as soon as I clicked Create Game in the new build, the game froze on what's usually the "login successful" screen, except now there was no text on it.

    Probably a fluke and I expect to be able to create a game when I reenter the game, but it means the the game is still not very stable.

    Edit: I was too hopeful. Still can't create a game after 4 retries.
  20. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    Deleted it (to clear of the last like 20 attempts) then started the launcher and pressed play, then verify.

    Attached Files:

Share This Page