One shots through being overhealed?

Discussion in 'Monday Night Combat PC Discussion' started by elessarjd, February 16, 2011.

  1. elessarjd

    elessarjd New Member

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    Just checking to see if it's intended to have headshots and/or back grapples still able to one shot a player, even if they're fully overhealed?
  2. The Noid

    The Noid New Member

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    Depends on the class and their endorsements.

    The "one shot" moves actually do a set amount of damage, and you can survive them as some classes depending on whether or not you have an armor endorsement, are overhealed, are juiced, etc.
  3. zarakon

    zarakon Active Member

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    Depends on class and endorsements

    A sniper has 300 base health, and an assassin sword back grapple does like 1000 damage. Even overhealed the sniper is nowhere close to surviving that.
  4. eternal

    eternal New Member

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    I believe overheal is like 30% more health? Or is it 50%?

    Either way the only classes that could survive backstab while overhealed are gunner/tank. I don't think even an assault with gold armor could survive it while overhealed.
  5. The Noid

    The Noid New Member

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    I believe overheal gives you 50% more health, but I'm not entirely sure.

    Which also brings up another question, does overheal take into account your armor endorsements or just base health?
  6. elessarjd

    elessarjd New Member

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    Okay, I'll have to look into health vs dmg some more, per class. But I have to admit I was hoping that you'd have some immunity to the one-shotters if you were fully overhealed. It's not that often and it could be a way to avoid the one-hit kills.

    I'm sure adding an armor endorsement + overhealing would help in this matter though.
  7. Blavier

    Blavier New Member

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    Overheal can heal you up to 150% of your max health. This includes armor endorsements. If you are often overhealed (as my team always tends to be) you can add in 50% extra HP to your armor endorsements when making builds, but only if you can count on overheals.

    However, overheal has pretty quick decay in MNC. Having higher max health does make it last longer since, like healing, the decay rate is HP based not % of HP based. Gold armored assaults have 1000 HP base I believe and 1500 with armor (if I got the base correct). If fully overhealed they will have half their base HP left (1000 from the back stab).

    Gunners may be able to survive a headshot with gold armor and overheals, but I am not entirely sure. The only class I have ever seen survive a headshot with overheals are tanks with their passive and gold armor. The follow up body shot is usually enough to finish the job though.
  8. tinygod

    tinygod New Member

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    overheal is a good thing
  9. Arth

    Arth New Member

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    headshot = 1125dmg
    backgrapple = 700(dagger)/1000(katana)

    base HP + Armor endorsement (+100/200/300) + 50%(full overheal)= ?

    am i right ?


    anyway base HP=

    tank/gunner 700
    sniper/assassin 300
    assault 500
    support 400

    not to forget that some classes get HP bonusses in there passives ( tank/support )
  10. sensitivepsycho

    sensitivepsycho New Member

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    The only guaranteed instakill in the game is a Gunner Pancake. Everything else does a set amount of damage - Air Strikes and Headcrabs are survivable by a Juiced Tank or Gunner with the right Armour Endorsements.
  11. FB Zombie Chaos

    FB Zombie Chaos New Member

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    Whoa really?? I never knew that...

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