[OBSOLETE] GW Unit Cannon and Friends 2.1.0 [~76514-78071]

Discussion in 'Released Mods' started by wondible, December 23, 2014.

  1. wondible

    wondible Post Master General

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    This feature is in the game as of 79317 and the mod is no longer needs.

    Make Unit Cannon available by default in Galactic War, and include subs. May be incompatible with other GW mods.

    - https://github.com/JustinLove/gw_unit_cannon
    - http://wondible.com/pa/gw_unit_cannon_v2.1.0.zip
    - PAMM

    Lightly tested.

    Changes

    ## 2.1.0

    - Added version canery, since next stable build is almost certain to include fix.

    ## 2.0.0

    - Add "and Friends" to name
    - Move transport to t1
    - (Adv fighter looked OK)
    - Add subs, and tweak all sea buffs
    - Tweak orbital buffs to account for separate anchor weapons
    Last edited: March 13, 2015
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  2. Swatti

    Swatti Member

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    HUUUGE! Thanks. GW just got lots more fun.
  3. wondible

    wondible Post Master General

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  4. bsergent

    bsergent Active Member

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  5. infowars

    infowars Member

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    cheers! Now, does this have to be added manually, or will it be searchable/downloaded in the PAMM?
  6. wondible

    wondible Post Master General

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    My PAMM is showing 71 downloads, so I'm pretty sure I remembered to press Publish this time.
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  7. eratosthenes

    eratosthenes Active Member

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    Does this make it available no matter the tech level?
  8. wondible

    wondible Post Master General

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    It's available to all advanced fabbers, the same as nukes, halleys, etc. I haven't added it to any of the modifier cards.
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  9. eratosthenes

    eratosthenes Active Member

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    Sweet. Thanks for the reply.
  10. wondible

    wondible Post Master General

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    GW Unit Cannon and Friends 2.0.0

    - Add "and Friends" to name
    - Move transport to t1
    - (Adv fighter looked OK)
    - Add subs, and tweak all sea buffs
    - Tweak orbital buffs to account for separate anchor weapons

    I've only really tested that the cards load without syntax errors.
  11. dmorchard

    dmorchard New Member

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    Thanks for this Wondible! I'd been scouring the galaxy for a card that would unlock the unit cannon; I guess there's no such thing.

    After adding the mod (v 2.0.0) the Pelican disappeared from the tech tree of an in-progress GW campaign (build 77725). Disabling it restored the Pelican. I know, who needs Pelicans when you have a unit cannon, right?! ;)
  12. wondible

    wondible Post Master General

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    In-progress might be weird. Of course, what was your tech? If you had adv but not basic air, it would certainly disappear.
  13. dmorchard

    dmorchard New Member

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    The loadout is General Comm (limited mobile forces incl. Pelicans + 2 sub-comms); but you're right - only advanced air. Thanks!
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  14. wondible

    wondible Post Master General

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    dmorchard likes this.
  15. wondible

    wondible Post Master General

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    GW Unit Cannon and Friends 2.1.0 - Added version canary, since next stable build is almost certain to include fix.

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