Making teleporters easier to read

Discussion in 'Planetary Annihilation General Discussion' started by eukanuba, January 25, 2015.

  1. eukanuba

    eukanuba Well-Known Member

    Messages:
    899
    Likes Received:
    343
    In multi-planet systems it can get confusing as to what teleporter is linked up where. I propose making them colour coded at random.

    So for instance, the first pair you link up might have a red glow, the second a blue glow, the third green and so on. The colours would have to be randomised though - if 1 was always red, 2 was always blue etc, it could give away too much intel.
  2. davostheblack

    davostheblack Well-Known Member

    Messages:
    364
    Likes Received:
    313
    As an addition to @eukanuba 's suggestion, it'd be excellent if you could ctrl + click the teleporter and it Pinged the linked gate
  3. allister

    allister Active Member

    Messages:
    115
    Likes Received:
    175
    If you hover your mouse over a portal and have the PiP on, the PiP should show you which portal it is connected to. When you move your mouse off of it, it should go back to what it was showing.

    Or maybe if your PiP is off, the PiP turns on temporarily while holding something like Shift over a portal.
    cdrkf, stuart98 and eukanuba like this.
  4. g0hstreaper

    g0hstreaper Well-Known Member

    Messages:
    686
    Likes Received:
    553
    This would be really nice to see added, maybe have it thrown in as a "polish" update along with the orbital team color travel line which would also be really nice to see.

    Good post OP
  5. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    I really like this idea!! :)
    Ctrl click shows the other teleporter in pip or in the main window when pip is closed since you might not recognize it when the teleporter is shown on a small alert popup ;)
    cdrkf likes this.

Share This Page