Release Build 76766 now live

Discussion in 'Planetary Annihilation General Discussion' started by jables, January 13, 2015.

  1. jables

    jables Uber Employee

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    Release Build 76766

    Leaderboards
    - If player is inactive for 7 or more days, you will no longer show up on Leaderboards

    Bugfix/Polish

    - Current game list should have improved responsiveness (changed games list to make use of compression to reduce bandwidth requirements).
    - Improved server browser behavior (sorting is now by time arrived instead of by game name)
    - Adjusted start position for Unit Cannon so it looks right
    - Umbrella adjusted for visual improvements
    - New icons for nuke and anti-nuke ammo to reflect current color scheme
    - Naval Umbrella redesigned to better match visuals of land version
    - Art pass for Holkins (land and naval)
    - New build bar icon for Holkins to match new look
    - Server backend perf tweaks
    - Improved support for non English alphabets in directory names
    - Improvements on path handling overall
    - Crash logging improvements
    - Fixed a bug on player surrender
    - AI fabbers will now try to avoid building where they are standing (should fix long delay for AI to start doing stuff at start of game)
    - Neural net data updated
    - AI will prioritize areas where a commander is present
    - Nav crash fix
    - AI fix for building too many fabbers
    - AI now anticipates upcoming economy income for area builds
    - AI should expand faster
    - AI will no longer believe Dox can attack while underwater
    - Minor changes on how AI prioritizes planets
    - Added stuck detection fro AI platoons attempting to use a teleporter
    - AI now will use "Feeder Planets" when available to safely store units and feed them into more dangerous zones of battle
    - Layout polish on Kickstarter dialog
    - Recent contacts in chat list are now sortable
    - Opening new player guide when you are playing against AI will pause the game
    - Water depth parameter in editor
    - My planets now work with custom planets
    - Can now delete more than 1 landing spot in editor
    NERDsEd, raphamart, elodea and 17 others like this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    Wow that was unexpected :eek:
    xankar likes this.
  3. cola_colin

    cola_colin Moderator Alumni

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    Err, no expected push of PTE bug fixes to main.
    Still nice to see.
    Now let the real changes hit PTE :p
    Remy561 and xankar like this.
  4. Disalign

    Disalign Member

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    A lot of odd updates. I dont know why but I'm really excited about the water depth parameters x3
  5. brandonpotter

    brandonpotter Well-Known Member

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    Sorry everyone. No Commander updates for me to post.

    Maybe next time.
    xankar likes this.
  6. devoh

    devoh Well-Known Member

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    I know we have been playing with this in PTE.. but new pushes of builds always makes me giddy!

    Thanks Uber :D
  7. Spriggan43

    Spriggan43 Active Member

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    Any update on the progress of our ati cards and high contrast?, Please let me know if you need more details.
    Last edited: January 13, 2015
  8. mikeyh

    mikeyh Post Master General

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    Starting planets code made it into server_browser.js but not the html in server_browser.html

    Code:
     <img style="position:absolute;bottom:0;right:0;" src="" data-bind="visible: $data.starting_planet, attr: { src: '/ui/main/game/server_browser/img/icon_planet_start.png' }" width="20" />
    
    Quitch likes this.
  9. mikeyh

    mikeyh Post Master General

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    All of the Faster Server Browser optimisations and feed filtering (except 304 not modified) have been implemented:

    Code:
    "gFasterServerBrowser_filtered_total":0,"gFasterServerBrowser_no_TitleData_count":0,"gFasterServerBrowser_no_system_count":0,"gFasterServerBrowser_old_game_count":0
    
    Current feed is < 0.2 Mbit/s :)
    cdrkf, xankar, DeathByDenim and 9 others like this.
  10. mered4

    mered4 Post Master General

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    AMAZING
  11. Sleeser

    Sleeser Active Member

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    im getting "could not retrieve game list because network connection could not be found" in custom game under multiplayer section, any idea why?
  12. Quitch

    Quitch Post Master General

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    Updates to the AI in 76766:
    • fabber_economy_builds
      • New high priority MEX area build for one fabber
      • Advanced MEX priorities increased
    • factory_naval_builds
      • Typo fixed
    tatsujb, xankar and Remy561 like this.
  13. Remy561

    Remy561 Post Master General

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    Yay :p

    Edit: Why not post the update notes on steam and the official build tracking thread etc? ;)
    Last edited: January 13, 2015
  14. Quitch

    Quitch Post Master General

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    You should e-mail a player when this happens to encourage them to play again.
    Remy561, Bsport and cptconundrum like this.
  15. cptconundrum

    cptconundrum Post Master General

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    Yes! It would be good for Uber but I know that I would actually want a notice like this.
  16. Bsport

    Bsport Well-Known Member

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    Theif, anyways, services like mandrill you can send up to 12k free!, hell i'd be shocked if notifications by email wasn't already playfab thing.
    Last edited: January 13, 2015
  17. Geers

    Geers Post Master General

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    The depth thing is great. I made a planet that's entirely ocean except for one tiny little island. It's like Waterworld!

    I called it Verne. Because Leagues Under the Sea.
    websterx01, Remy561 and sigmud2 like this.
  18. mrosseel

    mrosseel New Member

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  19. DeathByDenim

    DeathByDenim Post Master General

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    @jables sometimes seems to forget about that. :)

    Fortunately, there are at least three alternative updaters for Linux that do the same thing as the UberLauncher. By the way, it's possible to add start-up parameters to games in Steam, eh? Or do you mean that the game just doesn't function from inside of Steam when you do that?

    Available Linux patchers:
    mrosseel likes this.
  20. mrosseel

    mrosseel New Member

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    Hah, thanks for making me take a second look at the Steam parameters, I had gone the command-line route which didn't remove the bug but using the Steam UI the --software-ui works :)
    DeathByDenim likes this.

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