Request: Make com explosion more epic

Discussion in 'Planetary Annihilation General Discussion' started by bengeocth, December 31, 2014.

  1. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Make the mushroom cloud last around 2-3 mins. Don't make it keep hurting stuff, that would be lame, but make the explosion and fire last much longer.
    xankar likes this.
  2. xankar

    xankar Post Master General

    Messages:
    752
    Likes Received:
    1,004
    And give it some more flair!
    christer1966 and tehtrekd like this.
  3. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    It shouldn't be longer, it should be more epic but the video that xankar showed with flare would be better.
    xankar likes this.
  4. tehtrekd

    tehtrekd Post Master General

    Messages:
    2,996
    Likes Received:
    2,772
    Very much this.
    Punchy sound effects, brighter flash, all things that would be freaking awesome.
    xankar likes this.
  5. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    no flash, and shaking those are very annoying in a multicomm match
  6. xankar

    xankar Post Master General

    Messages:
    752
    Likes Received:
    1,004
    I think it adds to the feel of annihilation
  7. wpmarshall

    wpmarshall Planetary Moderator

    Messages:
    1,868
    Likes Received:
    2,989
    My biggest issue with the comm explosion is that any building in your base with an exploding comm in it doesn't even bat an eyelid in the subtle breeze.
  8. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    Agreed, I know comm bombing but seriously... When a commander goes off, I'd like it to actually do damage. Immense damage, maybe even enough to kill another Comm.

    Armour values, bleh.
  9. nateious

    nateious Active Member

    Messages:
    409
    Likes Received:
    212
    Same here, I miss TA's Commander explosion kills everything. Does PA allow explosions to have damage fall off based on distance? Maybe a small kill everything blast radius that drops off quick enough to not make comm bombing so effective.

    It's so annoying when I lose an army to the commander explosion but none of the buildings next to the commander even take a scratch :p

    Alternatively, buff defenses enough to make comm bombing harder to do in the early game.
  10. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    Yes it does allow damage fall off, in fact if you notice the damage to units actually fallows the shockwave, which is fun. :)
    stuart98 and nateious like this.
  11. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    Ant4Lyf released.

    It's relevant because a screenshot shows what the comm explosion should be like [​IMG]
  12. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    I played supcom. They had it right. A com explosion signified the end of an army, the end of a huge machine, the end of you. I still think this when I play PA- the com is me. And when I die or kill someone else, I want to go out with some pizazz or feel the feeling of killing someone else. Show me the truth of when I destroy a commander- what immense amount of machinery have just been shut down and doomed to self destruct, becoming mere relics and discarded trash.
    xankar likes this.
  13. Jackbandanna

    Jackbandanna Active Member

    Messages:
    104
    Likes Received:
    87
    The explosion needs
    [​IMG]
    stuart98, igncom1 and bengeocth like this.
  14. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    For some reason, I always wanted slow motion for endgame (last) comm explosion.
    Alpha2546 likes this.
  15. Quitch

    Quitch Post Master General

    Messages:
    5,853
    Likes Received:
    6,045
    A necessary evil I fear, otherwise it doesn't matter whether you destroy the enemy comm or not once they're inside your base. Not an issue in 1v1, but a big problem in shared army team games.

Share This Page