Map: Ignus Size: 500 Players: 2 armies any size(recommended up to 3v3) Description: Map has one spawn for each team. The spawn area is the 5 metal extractor formation in the fourth image. Map has a mix of choke points and open areas. Each base area has three entrances. One of these is a small bridge in the fourth image. Screenshots: Map: Ice Bound Size: 625 Players: 4 spawns, so 1v1, 2v2, and free for all Description: 4 metal extractors per spawn. Each spawn has two small openings, and a large opening. One side of the planet has a lot of choke points and easily defensible metal. The opposite side is open and connects all bases. The map has a lot of tall canyons, so aircraft will have to climb over them. Screenshots: Map: King of the Hill Size: 250 Players: 10 spawns Description: A small map with only 15 metal. Designed for com boxing/king of the hill gameplay. Will be more fun with mods that make the commanders better for combat. Screenshot: Map: Sunder Size: 700 Players: 6 spawns Description: Designed for two teams of three people. Each team should have a plateau, a canyon, and an openish spawn. Each spawn has roughly the same amount of easily accessible metal. Spawns that are harder to defend have a little more metal that is easy to protect. Note: Until spawns can be set per team the map will give you 1 of the 6 spawns at random. In the meantime you can set the system to spawn anywhere and just choose the correct spawns manually. Screenshots: To Install: Extract .zip file to get the .pas Launch PA Open System Designer Click the Import button Navigate to .pas file in dialog
I find your map highly alluring good sir, however I must ask. Where does one place this .pas file? Forgive me for my ignorance.
I love you. Also, upon closer examination of this glorious map, it appears you've put quite a lot of effort into the details, I appreciate you uploading it sir, thank you.
I've played on this map yesterday and it is a pretty cool map. I do recommend to play it like a 3v3 since a 1v1 can be pretty overwhelming with all the chokepoint and pathways. As an example: I had my army walked around a couple of metal csg object which wasn't neccesary cause they could also take a quicker route that I didn't see. Thanks for sharing
Made a new map. For some reason anti-air does not work in the pits and metal in pits is floating in air.
@ishytarus you're doing an absolute amazing stuff !!!! thank you so much !!! keep on making such fun planets