Unit Cannon is here, what now

Discussion in 'Planetary Annihilation General Discussion' started by melhem19, December 19, 2014.

  1. melhem19

    melhem19 Active Member

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    i cool to hear the iconic Unit Cannon to be playable at last. it looks much cooler than the Alpha concept design, and more useful.

    so i say, what now or whats next.

    those questions might be hard to answer, but i got to ask and wonder.

    • status of the in-game save feature
    • asteroids
    • galactic war( i think the AI in Galactic war should have some restrictions) AI Restriction.
    • more Options in AI skrimash(eg: no nukes, no t2, ext...)
    • anything useful.
  2. brandonpotter

    brandonpotter Well-Known Member

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    Everything will come in time :)

    They are working on the promised KS features and lots of optimization/bug fixing first. Oh ya, and more commanders <3
    Auraenn and ArchieBuld like this.
  3. Geers

    Geers Post Master General

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    Make naval good.
  4. stuart98

    stuart98 Post Master General

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    This.

    Also Asteroids pl0x.
    nateious likes this.
  5. cola_colin

    cola_colin Moderator Alumni

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  6. emraldis

    emraldis Post Master General

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    How is naval now? I haven't tried it yet, is it still bad?
  7. squishypon3

    squishypon3 Post Master General

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    Apparently it's sliiightly better.
  8. Geers

    Geers Post Master General

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    10/10 would spellcheck again :p.
  9. squishypon3

    squishypon3 Post Master General

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    Yeeeah... I don't get it, my phone likes to make me look like I have a studdering problem.
  10. Geers

    Geers Post Master General

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    Who..what...but it was....?????????
  11. squishypon3

    squishypon3 Post Master General

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    I ninja fixed it. :3
  12. Engineer1234

    Engineer1234 Well-Known Member

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    Naval is getting attention now :)
  13. wilhelmvx

    wilhelmvx Member

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    I think we are moving in the right direction,
    The game does actually feel like a release version ...after all this time.
    I was sceptical for some time but the last few updates have been pretty rad- canĀ“t wait to see what is next.
    cdrkf likes this.
  14. MrTBSC

    MrTBSC Post Master General

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    who cares bout asteroids?
    multiunit transports, orbital aircraftcarriers and hovercrafts + hovercraft factory ... if pa got that i can annihilate solarsystems till the end of time peacefully ...
    Auraenn likes this.
  15. igncom1

    igncom1 Post Master General

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    [​IMG]
    christer1966 likes this.
  16. duncane

    duncane Active Member

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    What now? Add back submarines and fix the t1 to t2 balance issue. Then done.
  17. thetrophysystem

    thetrophysystem Post Master General

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    I too would like savegames.

    Also, 2v2 matchmaking.
    Planktum likes this.
  18. Zaphys

    Zaphys Well-Known Member

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  19. mabn

    mabn Member

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    What I'm missing the most is (still):
    - balance (various strategies viable, nothing that's "optimal")
    - polishing UI (bring it on par with Spring/Supreme Commander) - things like being able to see where a building can be placed without actually trying, drawing lines on the ground shared with team, area patrol load/unload for transporters or just the nuke ammo indicator

    But so far it's going in the right direction.
    Zaphys likes this.
  20. MrTBSC

    MrTBSC Post Master General

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    so that there is absolutely no way to finish the match? yea sounds like fun

    no, the word you seek is "dominating"

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