Hi, I was searching information about how modding this game but clearly there are a lot of information but it is very hidden and it can not be accessed easily because there is not a simple guide about this. Unfortunately, it is the usual at most of the games. My questions are simple. Where can I find the original js files from PA if there are them? the second is if I´m wrong, is there a faq with steps about modding? Before you blame as a rookie at mods, I have been modding for more of 15 years at several games. Yes I know very few from PA and I´m new here and by the moment I´m not interested at a new mod for PA, at least a big mod as usual, just I want make a simple edit, I want a mod similar to other mod created named MysticalFists but just I want the addition from all tech levels or increase the amount of tech, three by default are very few.
Here's a good place to start for general guides: https://forums.uberent.com/threads/pa-modding-reference-guides-applications-tools.48136/ Also search for "[Reference]" or "[Guide]" in thread titles, both in this and the mod support sub-forum. Assuming the media folder as the base, look in the following places for files: Units: /pa/units/ *.json are unit blueprints Unit-specific weapons and ammo can also be found in the units' folder, otherwise look in /pa/ammo/ and /pa/tools/ for the more generic ones that are inherited. Server scripts: /server-script/ UI: mostly in /ui/main/game, with individual .js files for each scene and sub-scene of the UI.
Ah, I forget tell you how if you want help or some from me as Star Wars models, perhaps I can help you. Just I offer my help freely.
Personally the thread from reference guides is bad because it does not show what is really each thing, it would need a idiots guide. From my perspective, if you have not a previous experience with other similar games, you will find a lot of troubles for edit PA. I discovered the files and more but never because I found the information here. Sorry if you do not like this opinion but I feel how it is true. About other questions. I suppose how PA can not run very well with models which they have a different or higher amount of poly than the originals. What is the normal amount of poly for a model in PA?
I actually had done no modding before PA, it's quite simple in my opinion.. Just changing values in self explanatory code. (And making unit models and such when needed)
Find where client and server mods are kept, and use PAMM to browse and install existing mods. You can use them as examples of what can be done, and how to do it. On windows 8 the client_mods and server_mods directories are found here:
It explains my opinion. The unique information which it can be found easily, it is how install them. Modding never was simple. Can you edit other games without search any information about how make it? if you can make it, perhaps you should ask a job to Uber. I discovered the neccesary information by myself but I continue thinking how it needs a idiots guide explaining what are each feature from by example files. Of course, this game is very new at comparation with a 10 years old modding community from other games. Now you can make it as a suggestion.
I have seen games with better tools. C&C Renegade had a Graphic Interface program to modify the package that contains all weapons and unit values like health and damange and stuff. It also had a 3d editing program and was able to accept other 3d program models. I have also seen games with worse. Like this one, designed for modding, but with no references at all. People figure it out if it is in plain text, like this one. If you read any of the files in this game, the vast majority are written in plain english. ,"health":100,"cost":60,"name":"peewee","description":"shoots stuff","speed":8, That unit is a peewee, shoots stuff, cost 60, has 100 health, speed of 8... ,"fire_rate":2,"range":80,"target_layers":"WL_Land", That weapon fires 2 shots a second, at a range of 80 units, at land units... ,"damage":40,"velocity":120,"lifetime":3,"ammo_type":"bullet" That weapon is bullet based, does 40 damage, travels 120 units a second, lasts 3 seconds before disappearing. There is SOME STUFF you may not know, but it is trial and error at worst. You add a unit to the game, it doesn't work. Turns out, have to add it to unit_list.json. Still doesn't work. Turns out, also have to add to build.js. Doesn't have weapon. Turns out, you have to make sure to link the unit's "tool" to the weapon, and weapon to the ammo. You figure it out if you read some files and see what makes it tick. As an additional reference, read someone else's mod files and see what all they did to accomplish the same thing. Eventually, SOMEONE should make a Graphic Interface Program for PA, that reads all a folder's files, and lists all the units weapons and ammo into catergories, and lists all their "fields" under the unit, blank if not specified, and let you enter valid entries like numbers or letters or a dropdown box of valid limited choices.