Hotfix build 76557 is live - Unit Cannon Update!

Discussion in 'Planetary Annihilation General Discussion' started by jables, December 18, 2014.

  1. jables

    jables Uber Employee

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    Unit Cannon update is locked, loaded & live!


    Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!

    We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!

    For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.

    Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!

    [​IMG]

    We hope you enjoy the new changes as much as we do, and if you would like more detailed change report, take a look at the extensive list below.


    [Balance]
    [Unit Cannon and Umbrella Balance]
    • Unit Cannon
      • Metal Cost: 14,400
      • Health: 3,000
      • Buildable Units: AntBolo!, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
      • Metal Build Rate: 120
      • Energy Draw Rate: 4,050
      • Maximum Pod Capacity: 12
      • Rate of Fire: 3.0
      • Drop Pod Initial and Max Velocity: 150.0
      • Drop Pod System Velocity Multiplier: 20.0
      • Gravwell Velocity Multiplier: 10.0
      • Factory Cooldown: 3.0
    • Ion Cannon (Umbrella)
      • Added anti-entity weapon to intercept Unit Cannon drop pods
      • Anti-Pod Rate of Fire: 2.0
      • Anti-Pod Range: 180
    [Naval Balance]
    • Naval Factory
      • Build Cooldown decreased to 3.5 from 8
      • Size decreased by 25%
    • Advanced Naval Factory
      • Build Cooldown decreased to 6 from 20
      • Size decreased by 25%
    • Destroyer (Orca)
      • Move Speed increased to 9 from 6
      • Acceleration decreased to 30 from 60
      • Brake increased to 90 from 60
      • Health increased to 1500 from 1000
      • Shell damage increased to 50 from 40
      • Torpedo velocity decreased to 50 from 60
      • Torpedo Splash Radius set to 10
      • Torpedo Full Damage Splash Radius set to 1
      • Size decreased by 25%
    • Gunboat (Piranha) -- Previously Sea Scout
      • Role name changed to Gunboat from Scout
      • Name changed to Piranha from Sunfish
      • Metal cost decreased to 150 from 300
      • Health increased to 175 from 100
      • Acceleration decreased to 50 from 200
      • Brake decreased to 150 from 200
      • Move Speed decreased to 15 from 20
      • Sight Radius increased to 150 from 100
      • Damage increased to 20 from 15
      • Ammo Initial and Max Velocity increased to 130 from 80
      • Range increased to 130 from 90
    • Frigate (Narwhal)
      • Move Speed increased to 9 from 7
      • Acceleration decreased to 30 from 70
      • Brake increased to 90 from 70
      • Shell Rate of Fire decreased to 1.25 from 2
      • Shell effects changed to match the destroyer shells.
      • Missile Rate of Fire increased to 3.0 from 1.5
      • Missile Range increased to 150 from 100
      • Missile Ammo turn rate increased to 720 from 360
      • Missile Ammo lifetime increased to 3.0 from 1.0
      • Enabled spread_fire on missiles
      • Size decreased by 25%
    • Battleship (Leviathan)
      • Move Speed increased to 8 from 6
      • Acceleration decreased to 30 from 60
      • Brake increased to 80 from 60
      • Health increased to 6000 from 4000
      • Rate of Fire increased to 0.2 from 0.1
      • Size decreased by 25%
    • Missile Ship (Stingray)
      • Move Speed increased to 8 from 6
      • Acceleration decreased to 30 from 60
      • Brake increased to 80 from 60
      • Size decreased by 25%
    [Defense Cost Balance]
    • Single Barrel Laser Tower:
      • Health decreased to 500 from 750
      • Metal Cost decreased to 225 from 300
    • Laser Tower
      • Metal Cost decreased to 350 from 450
    • Flak Cannon
      • Metal Cost decreased to 900 from 1600
      • Health increased to 2000 from 1000
    • Torpedo Launcher
      • Metal Cost decreased to 400 from 600
      • Splash Radius set to 10
      • Full Damage Splash Radius set to 1
    • Advanced Torpedo Launcher
      • Metal Cost decreased to 1000 from 1800
      • Splash Radius set to 10
      • Full Damage Splash Radius set to 1
    [Artillery Cost Balance]
    • Pelter:
      • Health increased to 500 from 450
      • Metal Cost decreased to 900 from 1500
    • Holkins:
      • Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
      • Ammo Demand reduced to 2,500 from 20,000
    [Air and Anti-Air Balance]
    • Spinner
      • Ammo turn rate increased to 720 from 360
      • Ammo lifetime increased to 3.0 from 1.0
    • Bomber:
      • Turn rate increased to 110 from 75
    • All ground based AA will now prioritize bombers and gunships
    [Miscellaneous Balance]
    • Dox
      • Acceleration decreased to 50 from 200
      • Deceleration decreased to 50 from 200

    [UI] Newly redesigned Main Menu
    [UI] New backgrounds on some loading screens
    [UI] Nukes now have orbital trajectory lines
    [UI] New Player guide added
    • Accessed from main menu or using F1 key or escape in game.
    [UI] Secondary colors are now selectable

    [System Editor] Using the advanced controls now requires explicit activation with a dialog prompt.
    [System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.
    • The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
    [System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.
    [System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.
    [System Editor] The system editor will indicate how much custom data is currently stored for a planet.
    [System Editor] CSG palette now in place
    [System Editor] CSG brushes now show up on cursor when selected
    [System Editor] Custom start spots now available in System Editor

    [General] Naval sound pass
    [General] Added Cosmic Edition names to credits
    [General] Gunboat (previously Scout Boat) has a new model

    [Bug Fixes] Fixed “My Replays” view to now show your replays
    [Bug Fixes] Holding down backspace will no longer exit to main menu
    [Bug Fixes] AI and Subcommanders should now be working again
    [Bug Fixes] Fix system editor issue: Load planet bug
    [Bug Fixes] Crash fixes for server
    [Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.
    • Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
    [Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer.
    [Bug Fixes] Fixed crash for out of game match notifications on Linux
    [Bug Fixes] Fixed disconnected icon in game
    [Bug Fixes] Fix for Bombers being able to sit above targets and bomb
    [Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled
    [Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist

    Build 76514 hotfix

    [Balance]
    • Anti-Nuke Launcher rate of fire increased from .25 to 1.5

    [General]
    • Radar now has effects that enable/disable based on energy consumption
    • Edits to new player guide
    • Added Kickstarter name to Potbelly79 Commander
    • New backgrounds on loading screens

    [Bug Fix]
    • Select all land units will now select boom bots and spinners
    • Sim side turret fix
    • Unit Cannon will no longer pass on orders to fired units
    • Server crash fix
    • Nav crash fix
    • Units can no longer fire from Transport
    • Units can no longer fire from Unit Cannon pod
    • Units and Nukes should no longer get stuck orbiting a planet
    • Newest version of Forge now in the ranked map pool
    • Unit should now start in correct spot when fired from Unit Cannon
    • Fix for AI dogpiling each other trying to move to middle of platoon over and over
    Build 76547 hotfix

    [Bug Fix]
    • Fix for nukes not firing
    • Multiple antinukes will no longer fire at the same nuke
    • You can once again join as a spectator for in progress games (if they set it up to allow spectators)
    • Fixed lobby bug making it so people did not see public games if passwords were deleted on them
    • Server crash fixed
    • Nav crash fixed
    • Fix for crash when Unit Cannon is fired at an AI commander
    Build 76554 hotfix

    [Bug Fix]
    • Fix for crash in relation to SimWeapon
    Build 76557 hotfix

    [Bug Fix]

    - Fix for AI pathfinding failure on specific land configurations
    Last edited: December 23, 2014
    j4cko, iron71, Zaphys and 38 others like this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    WOOOOOOOT IT'S NOT EVEN THURSDAY IN WASHINGTON :eek::D:p:)o_O:rolleyes:

    damn this will still all the traffic from my Comm Boxing thread now. BUT IDC THE UNIT CANNON IS HERE
    Mooninaut and xankar like this.
  3. rivii

    rivii Well-Known Member

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    WHOOOOOOHHHHHHOOOOOOOOOOOOOOOO
  4. rivii

    rivii Well-Known Member

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    Goddammit you beat me to it and even better!
  5. brandonpotter

    brandonpotter Well-Known Member

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    Unit Cannon
    • Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
    T1 Tank name confirmed!
  6. jables

    jables Uber Employee

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    Yeah we got it out a bit earlier :)
  7. mered4

    mered4 Post Master General

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    Finally.
    squishypon3, Schulti and Remy561 like this.
  8. mered4

    mered4 Post Master General

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    You know that bug where bombers stop above their target when you make them?

    I still can >;D


    I don't have video evidence though :(
  9. Maldor96

    Maldor96 Active Member

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  10. Ekanaut

    Ekanaut Uber Alumni

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    Video evidence coming sooooooon.
  11. burntcustard

    burntcustard Post Master General

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    The new player guide is appalling and none of the feedback from the thread @jables made has been taken into account.
    cybrankrogoth, xankar and cola_colin like this.
  12. mered4

    mered4 Post Master General

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    Have to agree with custard. It's a huge step forward, but there are still pieces missing. The thread from the PTE has all the feedback I think is necessary to fix it. :D
  13. LmalukoBR

    LmalukoBR Well-Known Member

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    Hurray!
  14. trialq

    trialq Post Master General

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    Unfortunately not :p
  15. brandonpotter

    brandonpotter Well-Known Member

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    New Commanders Confirmed.
    FiveLeafClover Commander.jpg Seniorhelix Commander.jpg
  16. Ekanaut

    Ekanaut Uber Alumni

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    It's just the first step in the Guide. There will be more updates with more detailed features in future releases. The Basics are for first time players, not for you guys that know this game so well.
  17. SXX

    SXX Post Master General

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    Well done guys! Great to see it's was intoduced that fast! ;)
    Remy561 and xankar like this.
  18. felipec

    felipec Active Member

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    awesome work!
  19. paulusss

    paulusss Active Member

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    I noticed something about the buttons in the system editor, they do not work properly, it seems that they only respond when you click on the white letters inside the button, instead of the hole button square.

    I have not played much lately, but this update got me hooked again!! well done.
  20. wondible

    wondible Post Master General

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    Is it more appalling than the lack-of-guide that preceded it? ;^)

    We'll get there.

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