Lopsided games

Discussion in 'Monday Night Combat PC Discussion' started by tinygod, February 13, 2011.

  1. tinygod

    tinygod New Member

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    Any one else starting to notice that the longer this game has been out, the more it becomes about, which team gets better players.

    now dont get me wrong, I get it.. better players = should win..

    but no one wants to stick around and fight it out.. the loosing team ends up not just outclassed, but out gunned (in numbers) as people leave, new people join, but they stay for 5 seconds until they realize how lopsided it is.. and I can't blame them.. why stick around for 10 minutes if you know its already over..

    I have no idea how to fix it, but its becoming an issue, especially on servers that allow team choice.. since the next round the winning team from the last one.. all go one color again..

    they end up farming kills from the few people that feel like a challenge, but it becomes less and less of a challenge as the games goes on..

    They need some kind of passive bonus to the team that is down a player.. like if its 5 on 6, the 5 should get like 10 percent more health or something.. anything to make people think sticking around could turn it around.
  2. Akutare

    Akutare New Member

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    While it is true that it feels pretty bad to get put on a team that has their moneyball at 50% while the other is at 100%, I don't think this is quite the way to fix it. Maybe add in an option to see which servers are currently playing, and for how long they have been playing? As for the team picking part, I would just find a server that disables this.
  3. tinygod

    tinygod New Member

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    No I get it, when its just loosing, I meant mainly when you are litterally down a player
  4. Providence

    Providence New Member

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    Spec slots so players can join in to even up the teams.
  5. BulletMagnet

    BulletMagnet Post Master General

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    Penalty for leaving a game early - give people motivation to stick it out.

    Though the problem is not the players, it's when players work well together.
  6. tinygod

    tinygod New Member

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    yeah .. see I hadnt thought of that, that could do ALOT for the game..
  7. tinygod

    tinygod New Member

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    well more to the point, the games last 30 minutes on average.. 15 I guess if you hurry.. but most servers are set to 30..

    no body wants to STICK IT OUT for 30 minutes.. when its a total whipe.. so one guy leaves, than another, than an auto balance happens.. but by than its litterally too late.. shields have been dropped once already.. money balls at like 75% and with the way Over Time works (which I hate) its already over. best you can do at that point is put up a good defense and make it to OT.. but if your money ball is damaged than thats like an 80% chance they will get it down before you get theirs down in OT>.

    but spec slots could really help.. and vote kicks for afk players..
  8. [451]Fireman

    [451]Fireman New Member

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    Hilarity.

    Use these kinds of games to learn how to fight asymmetrically. 1v2, 1v3, etc, all decent enough players.

    You won't get better at the game if you never fight in difficult circumstances. You gotta learn how to react and the only way to do that is to iterate as much as you can.

    Do this for a while and soon those lopsided games become lopsided in your favor because you are on that team!

    Get out there and try something. It doesn't need to be much but do what you can given the constraints. See what works when you are contained see what doesn't. Keep trying things. Immediately giving up and quitting won't remedy the problem.

    Just getting out there and fighting is like 90% of the game.
  9. BulletMagnet

    BulletMagnet Post Master General

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    GET OUT. Games last less than 17 minutes on average. Every server I've played on is still 15+2.

    Don't play stupidly long games.

    I love holding out for the entire game. An easy game is a boring game. If I wanted to relax, I'd go read a book, or take a nap. The only time I ever leave a game early is if I have to get off my computer for whatever reason (cooking dinner of an evening, or the phone rings).

    But I think your talk of a good defence is misguided - defending teams always lose. Attack. Attack. Attack! If bots don't get to your ball, then your ball will never fall before OT.

    I'd love to see a video of you play, it might shed some light on how we differ.
  10. Runie

    Runie New Member

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    The more I see you post the more I think you're playing a completely different game than the rest of us lol
  11. BulletMagnet

    BulletMagnet Post Master General

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    Me? Yeah, I play very aggressively. Usually the first one out of the spawn room as Tank too.

    I'll rush to the front, do some harm, get attention, then run away. Repeat. It's a successful day if I can make people focus on killing me.
  12. tinygod

    tinygod New Member

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    yeah you're amazing, you got this down.. I bow. etc etc anyways

    my point wasnt that I leave, I stick it out, and I do well enough most times, but its not gonna turn it around at OT.. OT comes down to numbers.. 3 guys hitting money ball vs 2 guys.. 3 guys win almost every time..

    and being down a man, means its one less to hit MB or Defend it..

    point being.. the game needs some system.. be it spectator slots or vote kicks for afk.. to help get things back on track when it does go lopsided.. the answer should be learn to fight so good that you can win it 5 v 6 because youre awesome.. thats a good setiment, its just not a realistic answer man..

    the answer was given above.. Spec Slots
  13. tinygod

    tinygod New Member

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    lol, stop assuming I leave early.. I do fine.. I just dont like that there is no incentive to stay in a loosing game. even a penalty for leaving would be fine.. like 5 minutes where you cant join a new game, or even 10.. I mean if you HAVE TO GET OFF.. i'm sure 10 minutes wont hurt you.. This is about the good of the game..

    So please stop turning my suggestion and question for a way to better the game into a personal attack on my playstyle.

    My steam name is my nick, feel free to add me and we can play a few rounds.. I'll be sure to spit all over your tank with my assault.. than maybe we can get back to discussing the game, instead of you derailing every fraking thread into some kind of debate about how much better you are than everyone else.. its getting really annoying..
  14. BulletMagnet

    BulletMagnet Post Master General

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    Barring people from playing games would be bad - they'd likely close MNC and go play something else.

    I'm not sure how one could implement something that motivated people to stay, but didn't punish them for leaving.

    Anyway, my point about how you play is that you don't play the standard game. When you change one aspect of the game, other things happen as a consequence. Ala. Juice is there to break stalemates, without Juice there's no way to end a game without going into OT unless your team is lopsided against the other.

    Ironically, that's what this thread is about - lopsided games.

    This is why I'm critical of non-standard gametypes.
  15. eternal

    eternal New Member

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    Honestly I think that the games should have their default time upped by a smidge (like from 15 to 20 or 15 to 18) many times I've seen one team just starting to pull the game around into their favor when OT hits and then the game is pretty much over based on who has juice and who doesn't. (or who gets to the anhilator first)
  16. azure

    azure Member

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    To be fair, if a game is so lopsided that one team has literally no chance, the game should end reasonably quickly. A team that dominates that hard is going to win and end the game quickly unless they're trolling and/or cash or Protag farming. I think the bigger problem is players who give up too easily. Though they don't outnumber the opposite result, I've had games where my team has been shut in their base and we have come back to win. As for team stacking, I can see that as being a problem, but what are you going to do? Just leave and let the pubstompers have fun playing 2v2s.
  17. darthfunk

    darthfunk New Member

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    I see this problem a lot, and it happens as soon as the lobby forms. People just choose the color with the highest levels, and you end up with teams being completely stacked from the beginning. Then, people on the losing side leave mid-game, and as others join, they quickly realize it's stacked against them. IMO a pre-game level scrambler would be helpful, with a party system so you can reliably play with friends/clannies
  18. Warskull

    Warskull New Member

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    Stop playing on shitty servers, play on standard servers. 15 minutes, 2 minute overtime, most players stick around or quit at the end. The players that rage were probably helping the other team more than they were helping your team.

    There is a reason the devs picked 15/2, faster games mean less time a team spends crippled and a chance for the server to scramble teams a bit.
  19. Goose

    Goose Active Member

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    Lol tiny u mad???

    Ya it sucks and it would be better if it weren't so stacked but there is no way to unstack it because level=/= skill. If it auto balanced at the start of the match you could very well still get mad at stacks because bad players are still bad.

    It's true though, rank means they have more experience so it is very likely they will be better. If they incorperated an autobalance I wouldn't mind.

    I always get so much **** for picking a team because of stacks but you guys need to realize that I only pick hotshots because they are just far superior to Icemen. Maybe if you pick Hotshots you won't be complaining about stacks. You shouold give it a try. ;)
  20. BulletMagnet

    BulletMagnet Post Master General

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    I think Warskull raises a good point - longer games mean longer crippling.

    Does anyone have, say, 10+2 servers running?

    There's another consequence of shorter games. Less money, so Skills and turrets would be more significant.

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