[Mini Tutorial] Exporting a model from 3ds Max ingame TODO: Animation/Texturing

Discussion in 'Mod Discussions' started by swizzlewizzle, October 22, 2014.

  1. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Sorry, nooby question, but can you explain how exactly to resize the models? I feel like i'm missing something really obvious..

    [​IMG]
    I tried changing it from 1:1 to 1:0.05, but its still showing up as the same size ingame?
  2. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    *nvm
    Last edited: November 11, 2014
  3. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Ok I am seriously confused,

    Setting scale in 3ds max via system unit setup creates properly sized output.fbx. Opening said output.fbx in blender confirms that it is correctly sized.

    Now I run that through papatran, and the .papa file produced loses the scaling and goes back to it's original size... Importing the .papa into blender confirms that it is smaller than the output.fbx.

    *Also want to point out that setting the scale entirely in blender the way Raeven showed works, which confuses me even more.
    Last edited: November 12, 2014
  4. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    In blender, there are global values for scaling, rotation and transformation. These make the model appear larger, rotated or moved. However, these values are not used by PA. Therefore, to make the scaling take effect, you have to "apply" the scaling to the verticies, rather than just use it as a global value. Not sure what the commander/actions are for doing this in 3Ds Max are though.

    Digest version:
    In 3Ds Max & Blender, what you see is (Model * ScaleFactor). But PA ignores ScaleFactor, so you need to apply ScaleFactor to the Model directly.
    elodea likes this.
  5. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Ah ok, thanks. So it seems like you need to resize via colin's mod if want to get bones working as well...
  6. c4ptainpronin

    c4ptainpronin Active Member

    Messages:
    108
    Likes Received:
    127
    Thanks for the tutorial.
    But I still run into a problem every time. When I try to use papatran.exe with papatran.exe --texture-mode strip -o {filename.papa} {Output.fbx} I always get the same error: {filename.fbx}:unrecognized extension
    1 error

    I tried it with textures as well and get the same error for pngs. No idea where I'm going wrong.

Share This Page