[REL]Energy Wars

Discussion in 'Work-In-Progress Mods' started by elodea, October 20, 2014.

  1. trojans

    trojans Member

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    why cratère are don't spawn everytime when megaboat use secondary shoot?
    boom boat orbital.gif
    Nicb1, xankar, elodea and 1 other person like this.
  2. stuart98

    stuart98 Post Master General

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    That... that looks amazingsauce.
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  3. elodea

    elodea Post Master General

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    The crater property isn't supported by uber anymore i think. It's old legacy code.

    What it seems to do is get the position of the unit that fired it, and then just create a crater there. It doesn't create a crater where the ammo actually hits something. Also, said unit must be on the ground layer for it to work. If it's in orbital layer, it doesn't seem to be able to get a position to create the crater at.

    Nothing we modders can do about it. I only included it for people to have fun with it
    trojans likes this.
  4. xankar

    xankar Post Master General

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    The felt, looked, and smelled...... powerful.
  5. dom314

    dom314 Post Master General

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    Diremachine commander still can't build anything with this mod.
  6. stuart98

    stuart98 Post Master General

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    The dox ammo file "audio_ammo" was broken. Here's the fixed version:
    Code:
    {
      "base_spec": "/pa/ammo/base_bullet/base_bullet.json",
      "damage": 0,
      "fx_trail": "",
      "initial_velocity": 0,
      "lifetime": 0,
      "max_velocity": 0,
      "model": "",
      "splash_damage": 0,
      "splash_radius": 0
    }
  7. stuart98

    stuart98 Post Master General

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    Is there any development going on with this anymore?
  8. elodea

    elodea Post Master General

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    Nope. The lesson i took away from this one was not to go with concepts that were too complicated or foreign. And to be honest the paradigm shift you needed to understand this mod was pretty whacky.

    Also, it was 18mb from all the rescaled models, which was another accessibility issue.
  9. stuart98

    stuart98 Post Master General

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