The crater property isn't supported by uber anymore i think. It's old legacy code. What it seems to do is get the position of the unit that fired it, and then just create a crater there. It doesn't create a crater where the ammo actually hits something. Also, said unit must be on the ground layer for it to work. If it's in orbital layer, it doesn't seem to be able to get a position to create the crater at. Nothing we modders can do about it. I only included it for people to have fun with it
The dox ammo file "audio_ammo" was broken. Here's the fixed version: Code: { "base_spec": "/pa/ammo/base_bullet/base_bullet.json", "damage": 0, "fx_trail": "", "initial_velocity": 0, "lifetime": 0, "max_velocity": 0, "model": "", "splash_damage": 0, "splash_radius": 0 }
Nope. The lesson i took away from this one was not to go with concepts that were too complicated or foreign. And to be honest the paradigm shift you needed to understand this mod was pretty whacky. Also, it was 18mb from all the rescaled models, which was another accessibility issue.