Are Bouncers OP on Spunky Cola?

Discussion in 'Monday Night Combat PC Discussion' started by Arkanfel, February 11, 2011.

  1. Arkanfel

    Arkanfel New Member

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    Owing to their low cost, quick cooldown, and very short travel time to target, it seems to me like I can't turn around in the late game without a Bouncer being in my face. While I like the special bots, I've noticed that Bouncers on SC seem to be more useful/annoying than any other bot on any other map and much more consistently.

    Has anyone else noticed this or is it just me?
  2. MLGIntervention

    MLGIntervention Active Member

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    Re: Are Bruisers OP on Spunky Cola?

    This is because the game spawns them. + If players spawns them it the game its very annoying. And if players are on the top level the bouncers gos for your money ball
  3. Arkanfel

    Arkanfel New Member

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    Re: Are Bruisers OP on Spunky Cola?

    Yeah. I don't think they spawn at first? Seems to me like it gets worse later in the game. I always thought it was someone spamming until I noticed them still coming out when the other team was turtling.
  4. taste

    taste New Member

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    they are still easy to kill because of how predictable they are. i like to grapple them before they grapple me. i cant say that i see them as a problem.
  5. NeoCyberman

    NeoCyberman Active Member

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    As a new player I find that with an Assault you can fire into their faces as you back up and when you have charge ready you can grapple charge them.
  6. Arkanfel

    Arkanfel New Member

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    Is the recharge on grapple the same for all classes? I find myself reluctant to do it sometimes because of its use against assassins, who as we all know can come up on you at any second. Often when I do grapple one, another will simply appear before grapple is recharged.
  7. Col_Jessep

    Col_Jessep Moderator Alumni

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    The charge-grapple will instantly kill them when they are not overhealed, but I would recommend to save your skill grapple for enemies when you are close to the middle. You never know if there is not a Tank right behind that Bouncer just waiting to burn you to a crisp and then you really want that skill grapple. Try to use your grenade launcher grapple with some shooting most of the time.
  8. Esham

    Esham New Member

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    Spunky has a lot of higher ground so just stick up there and let your turrets do all the work.

    I prefer to grapple bouncers as any class. Even just the mortar grapple as gunner will kill them straight out.
  9. StriderHoang

    StriderHoang New Member

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    Yeah.

    Considering supports will have a field day building rockits on the midmap nub and hacking it, most scenarios involving hack-happy supports will deal with the bouncer problem.
  10. Caliostro

    Caliostro New Member

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  11. Arkanfel

    Arkanfel New Member

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    ...implying that NPCs should be overlooked when it comes to (meta?)game balance? I don't think so. In truth, this isn't something I really noticed right away; I only started to pick up on it a few dozen matches or so ago.

    Lets say half the team is ground level and half the team is up top. This might not always hold, but with snipers and assassin-friendly passages and corners up top, it's usually safe to assume that at most 3-4 players are going to be on the ground at once. I haven't yet thought to sit back and watch the bots spawn (so I don't know if they come out with every wave or what) but it seems easy to flood the field with Bouncers on that map. The bot spawn points are relatively close together, cheap, and have a quick cooldown. Since the Bouncers are relatively speedy and don't have much distance to travel, this can make spamming them a little too effective in terms of cost:interference. They don't always kill, but I've been able to pretty much clear teams off the ground level by repeatedly spamming them. Sure it's fun to hound snipers with them, but the platform to which they retreat only has two jump pads leading up to it and both are right by the enemy base.

    I guess it's not strictly necessary to change anything about how the Bouncers work there; I don't think special bots spawn regularly on any other map so it's still kind of odd to me, but if there were more ways to get to the second level (either, say, the main one through a new jump pad near the middle on either side, or one on the far end of the L-shaped sniper platform where the ejector is, or both) it would make things a little less aggravating. I dunno. I guess if people aren't bothered by it that's one thing, but I hate grappling the buggers only to have another three right behind them and an assassin creeping up on me! :evil:
  12. st0nedpenguin

    st0nedpenguin New Member

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    They're worthless compared to gapshots.
  13. Arkanfel

    Arkanfel New Member

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    Singularly? Sure. But the map size suits the Bouncers pretty well, and I don't think any map has Gap Shots spawn (as Kenny Powers says) "on the reg." Gap shots would be even more insane if you could have three of them on the board every few seconds! :shock:

    Well you can already do two... but still. Maybe we could just add more maps for the other special bots! :D
  14. Caliostro

    Caliostro New Member

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    No, implying that calling any of the current NPCs overpowered is laughable. Like, seriously, I actually had a heartfelt laugh at the thought.

    Yes, Bouncers are a bit resistant, fast and pack a punch. They're also absurdly easy to spot, loud, unable to go over any kind of height, and have the self-preservation instinct of a suicide bomber.

    If you're on Spunky Cola, here are a few failsafe ways to deal with bouncers:
    - Alternate fire grapple - Every character has one. Fast cooldown, does like, 80% of a bouncer's health if it's not a one-hit kill (depends on grapple).
    - Skill grapple - Most characters have it. Longer cooldown, but generally insta-kill. A bit of a waste, but a last ditch option.
    - Jump and shoot. Any character can easily avoid most Bouncer attacks by simply jumping backwards (or sideways in some cases). Meanwhile, you're free to fill them with lead. Bouncers are more resistant than other bots, but still not really that tough.
    - Ejectors. Annihilator. Boom.
    - Jump pad. In fact, go up any significant distance (using a jetpack if your character has one). Now they can't touch you!
    - In a last ditch, use a special skill. Most characters have a special skill that, despite not being optimal, can be used against Bouncers in a desperation move (like slam, freeze traps, charge, etc).
    - Just stay close to a Rockit... Hacked lvl 2 or 3 maims them. You really should have those in Spunky Cola Arena...

    Tada. Bouncers be gone.
  15. zerj

    zerj New Member

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    I'll agree there is a difference on this map but honestly I see that as a good thing. So far as I can tell this is the only map where the players have to give the NPCs any thought. I'd say as great as this game is, in general the bots aren't strong enough. I like that the automatically spawned units have a chance of doing something here.
  16. Arkanfel

    Arkanfel New Member

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    Cali, I don't think you really understand what I'm saying. Yes, Bouncers can be killed. I'm not even saying it's particularly difficult to do so, I'm saying that there are simply too many of them at the end of games on that arena. I'm not sure why that's the only map that spawns special bots naturally (maybe because it's the only one with one bot spawn area? I dunno), but considering the size and layout of the map I think Bouncers were a bad choice unless other similar maps follow. I'd actually probably prefer Gap Shots on SC, since while excellent a Gap Shot won't travel across the map and be in your face every six seconds to grapple you.

    You list ways to kill Bouncers--fine. I've killed plenty of them both on that map and otherwise: I'm not saying they don't have counters or asking for advice, I'm simply making the case the they're too easy to spam and too effective relative to their cost considering the Bouncer's speed,durability and the fact that he has far less distance to travel than on any other map. Maybe if you actually read the OP instead of laughing at the title you'd realize that.

    What I would do is one of the following: I'd either remove one of the bot spawn buttons, lengthen the cooldown, add a jump pad or two, or (and this is my favorite) design and release other maps around other special bots spawning naturally. If SC is the "Bouncer map," that's fine, but right now it's just a pesky distinction!

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