probably a good Idea, buff the grenadier bot range, because this way they will be able to counter turrets, doxes and T-1 tanks, but w/ low health they will be micro intensive, and very vunerable to bombers
Why not! Sounds like a reasonable idea, nothing in t1 currently outranges turrets, and grenadiers are kind useless. From what I know, their only useful purpose is to counter walls. I never build them!
grenadiars also need a slight damage and splash buff. make them able to take out dox in 1 hit. that way they can counter blobs of dox? just thinking out loud.
Nah, range and splash are uncritical, splash just means that doging becomes harder and that efficiency is increased against small units. Problem is range + lack of friendly fire (no matter whether we are talking about indirect fire, or bullets which simply pass through allies).
Well, increasing tower ranges makes the planets appear even smaller. Better nerf unit movement speed and unit weapon range. At least until size 3k planets return and we can reevaluate the scale. Point is: You don't want towers or grenadiers to cover too much of the planet. You want them to survive (and most important: to be reliable!) against units though. And the reason why they fail is that they can't make proper use of their range superiority since enemies are closing in way too fast. And then there also weird design decisions like making all tanky units overpowered melee fighters at the same time, so there's rarely any use to actually go for hybrid unit compositions or rank and file formations. (Except that obligatory mixin of mobile AA.) Oh, and screw this "they will be balanced because they are low health and micro-intensive". Thats bullshit. It only means that these units are useless to average players and balancing tilts over as soon as someone micros them.
In one subject you want to buff defense in another nerf. Grenadiers need to improve, but not so nerf turrets and so few people use them. Sorry for my english.
Nerf one attribute, buff another. There's more than attribute you can change on a single unit, and they have entirely different effects. Grenadiers themselves aren't bad, it's just that about every other unit in the game is better and they are invalidated by the fact that you can't use them to snipe back row units with their indirect fire - because it's a rare occasion that there actually ARE any valuable back row units which you couldn't just snipe with direct fire units as well. Grenadier is not an artillery unit, the designated role is indirect fire, so if you want to make the Grenadir viable again, give indirect fire units a purpose, and give them a chance to be actually deployed into situations where you need indirect fire. That includes enough durability to be able to advance onto walled towers and alike. Getting plateaus in stock PA could actually help them already, since the terrain then requires you to use indirect fire units to fire uphill as direct fire units no longer have clear sight.