Why I can't wait for the PTE to go public...

Discussion in 'Planetary Annihilation General Discussion' started by philoscience, October 30, 2014.

  1. MrTBSC

    MrTBSC Post Master General

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    basicly splitting up the community more ... not realy helping uberbalance being fixed imo ...
    Last edited by a moderator: October 31, 2014
  2. cola_colin

    cola_colin Moderator Alumni

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    I've removed the derail and all hints over discussion in it.
    Stop reporting each other ;)
  3. MrTBSC

    MrTBSC Post Master General

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    a kingdom for a erase post button ...
  4. LmalukoBR

    LmalukoBR Well-Known Member

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    It is already hard to populate big games now, if there are a ton of modded server they will become even harder cause the community unfortunately is not that big. Also there is the problem you have to learn 3 different balances just to be able to play a game quickly without having to wait half an hour for the room to fill.

    I get what you guys are saying, but i merely pointing out the dangers of thinking of this as the panacea of all problems.;)
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  5. philoscience

    philoscience Post Master General

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    I'm not saying it is a panacea, but it is hard to argue against focusing on versatility and modularity over a discrete and 'finished' gameplay. By focusing on making the moddable side of PA as rich as possible, the community can grow much more diverse and balance debates can become legit play styles. See also my other post; I think fragmentation is a much hyped fear that doesn't have much basis in reality for this game. Remember that we're only talking about mods that are autodownloaded upon entering a lobby. A very low barrier to swapping/entry means there isn't a lock in needed to make fragmentation a big problem. Sure, people need to learn new balances. I'm not arguing against there being a vanilla; vanilla will always be the reference or starting point.
  6. LmalukoBR

    LmalukoBR Well-Known Member

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    I think you are underestimating the barrier that learning new balances imposes on new players.

    And I can be wrong, but the impression I got of your posts, was that you think uber won't have to work as hard to fix the vanilla balance cause we will have mods to do that. And i don't agree with that, the players first experience with the game is the vanilla, they have to fall in love with it, then they will look for ways to spice thing up with mods later.
    Last edited: October 31, 2014
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  7. MrTBSC

    MrTBSC Post Master General

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    mods should never be the reason to enjoy the game ... if people don´t enjoy vanilla then that is were the game failed ... thus you don´t like the actual game but the mod ... simple as that ... mods should be simply different experiences and not the core experience ...
    Last edited: October 31, 2014
  8. philoscience

    philoscience Post Master General

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    No. Uber will have to work very hard giving us enough options to ensure the game has a good longevity and flexibility. More models, hooks, weapon types, and so on. The individual combinations they put these in are just suggestions. No one is saying they shouldn't work on vanilla- in fact what i'm saying is they should do a particular kind of work on vanilla. There is a difference.
  9. stuart98

    stuart98 Post Master General

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    Statera is playable without icons, but RCBM uses new directory and unit names so icons will only show for about 6 RCBM units.
  10. cola_colin

    cola_colin Moderator Alumni

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    Counterstrike :eek:
    Dota :eek:
    probably more :eek:
  11. MrTBSC

    MrTBSC Post Master General

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    counterstrike is counterstrike
    dota is dota
    not halflife or warcraft 3,no?
    again you enjoy the game for the game ... if you enjoy the game for the mod only then it is just that the mod ... something that the game itself originaly does not offer ... yea i know i am again arguing semantics .. but i rather have those to be seperated ... it is a difference weither you play a mod or a mode of a game ... is it not?
  12. cola_colin

    cola_colin Moderator Alumni

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    Hmm no, DOTA as a wc3 mod was pretty popular as well. Can't see what is bad about that. If a person buys a game to play an awesome mod for it then the game is basically a framework used by the modders. Why not pay for a framework? Can't see the issue at all. But yeah semantics probably.
  13. MrTBSC

    MrTBSC Post Master General

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    first of dota wasn't made be the devs of warcraft .. it was made as a mod/costummap ..
    and no there is absolutely no problem to buy a game in order to play something that uses it's engine/framework
    example crysis and mechwarrior living legends ... their only connection however is that you requiere the former to play the later .. other than that they are in this case totaly their own entities imo ..
    rcbm and statera might not be as extreme but they still do have different philosofies in places than the original game, don't they ? ...
    one might argue the same for smnc with supercrossfire and turboblitz but the thing is those are modes made by the devs within the basegame ..
    this is were one has to destinguish between mod and mode imo .. yes they may have similarities and share aspects but are ultimatly not the same ...

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