[CLCTN] Mods that should be added to vanilla

Discussion in 'Mod Discussions' started by stuart98, October 25, 2014.

  1. stuart98

    stuart98 Post Master General

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    A list of mods that should be added to vanilla.

    The mods that go here should be mostly agreed upon, not radically alter the game, and improve the game's graphics or UI. Any balance mods that go here should try and go along with Uber's style of balance

    1. CUBM by Mered4
    2. Did You Know? by TrailQ (This mod still works? If not should be updated)
    3. Tropical Jungle Planet Icon by Stuart98 (Mainly because it fits better than the current icon)
    4. Awesome Projectiles by Stuart98 (Only portions of it such as ants shooting shells and dox shooting lasers, probably without team colors)
    5. System Sharing by Captain Conundrum
    6. Show Secondary Colors by Burntcustard
    7. Galactic War Extended System Moves by Gonzo4711

    Suggestions to add to the list? Post 'em below.

    I will periodically have this thread wiped as discussion becomes outdated.


    Discuss.
    Last edited: October 25, 2014
    Jaedrik likes this.
  2. cptconundrum

    cptconundrum Post Master General

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    System Sharing, except it should actually be done correctly.
  3. DeathByDenim

    DeathByDenim Post Master General

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  4. killerkiwijuice

    killerkiwijuice Post Master General

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  5. wondible

    wondible Post Master General

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    Most of mine are more mod focused; they'd be nice but not necessary.

    Two Color Icons saves me from indistinguishable colors most of the time. Yellow Synchronous helps on that front as well.

    Surface Area would be a nice touch.

    From others:
    - Save Server Browser Filters
    - Infinite Build
    - Galactic War Extended System Moves
  6. Dementiurge

    Dementiurge Post Master General

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    My guess, "collection".
    stuart98 likes this.
  7. Geers

    Geers Post Master General

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    Don't explain what they do or anything.
  8. Raevn

    Raevn Moderator Alumni

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    Chrono-click; but I'm slightly biased ;)
    xankar, cptconundrum and Geers like this.
  9. Dementiurge

    Dementiurge Post Master General

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    When I go through the list of released mods, there's so many that I want to see implemented that I'd just say "ALL OF THEM!" (It would be easier to pick mods that shouldn't be implemented.)

    Though I wouldn't mind if they implemented my mods, because then I wouldn't have to feel guilty for not maintaining them. :p
    thetrophysystem likes this.
  10. thetrophysystem

    thetrophysystem Post Master General

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    Bits and pieces from balance server mods. I won't specify, a lot of mered4's new mod would be good, such as nerf dox buff grenadier reduce combat fabber cost and just do anything better with naval.
  11. Jaedrik

    Jaedrik Active Member

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    Aye. I'm really surprised that Uber hasn't utilized their resource of community mod-makers in this way already.
    Maybe these mods are contradictory to their design somehow?
  12. Engineer1234

    Engineer1234 Well-Known Member

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  13. emraldis

    emraldis Post Master General

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    Orbital Warfare Overhaul, and I'm not biased at all. :rolleyes:
  14. nixtempestas

    nixtempestas Post Master General

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  15. Raevn

    Raevn Moderator Alumni

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    Only mods that have no contention are candidates, really. Balance mods and mods that add new units will be too controversial, since there is no "right" way. More likely candidates are UI, framework or other behind the scenes mods. Graphical mods are a bit more contentious, but not on the level of balance mods.

    So 3 & 6 in the original list are good candidates. 5 is no longer needed, at least in it's entirety ;)
  16. thetrophysystem

    thetrophysystem Post Master General

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    Who disagrees with at least the balance tweaks to controversial units in Mered's Uberbalance?

    I mean, some people like dox so won't vote for dox AA removal. Cool story. What about naval buff and grenadier buff and combat fabber buff?
  17. Raevn

    Raevn Moderator Alumni

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    But then you are talking about individual tweaks to balance, which isn't really the same as incorporating a mod. And if you don't incorporate all balance changes from a balance mod, then it's likely you'd need to tweak the remaining ones anyway. Also, people will not completely agree on how to buff naval units, or grenadiers & combat fabbers, because there are multiple methods to do so.
  18. thetrophysystem

    thetrophysystem Post Master General

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    What one person doesn't think 300 is about the should-be cost for combat fabbers and that grenadiers could at least be the cost of dox since they are both bots.
  19. Raevn

    Raevn Moderator Alumni

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    But that's not the only solution, is my point. And you haven't locked down a specific number either. I'm not saying the changes don't need to be made, but even then this more of a "re-balance update that takes cues from a mod" rather than simply including a balance mod, as per the idea of this thread.
  20. nixtempestas

    nixtempestas Post Master General

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    balance mods are a thorny issue, I just threw anti-popcorn in the pot since UB was in there :)

    personally I prefer how AP does it (yes, I am biased I know). I like dox with AA, but relegated to raider role.

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