Server multithreading

Discussion in 'Planetary Annihilation General Discussion' started by killerkiwijuice, October 24, 2014.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    I've been hearing for quite a while that making the server multi-threaded will significantly increase simulation performance.

    With the somewhat boring and just plain not fun 40 player games when the lag hits, i really would just like two questions answered:

    1) why has multithreading not been enabled?
    2) what is the estimated impact on performance if it is "enabled"? logarithmic or linear?

    For me, playing on a single 1300 radius moon dips the sim speed down to 1.5FPS sometimes. Obviously i make loads of units, but i noticed deleting them does not have a large impact on sim speeds.

    PS. i'm going to sleep now so i wont be able to monitor this thread for 8 hours.
    kjotak109 likes this.
  2. jeffwadsworth

    jeffwadsworth Member

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