[REL][Server] Finite Metal 1.2.1 [116982]

Discussion in 'Released Mods' started by wondible, October 23, 2014.

  1. wondible

    wondible Post Master General

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    Finite Metal

    Metal spots are reclaimable, extractors exist only to help route fabbers to spots.

    This mod doesn't include changes to the commander, so you do have a base income to work with.

    Incompatible alternate to Minimal Mex

    Important: reclaim rate is limited by build rate; if you go negative on metal, you should stop some things to let your scavengers operate at full efficiency.

    Mod

    - https://github.com/JustinLove/finite_metal
    - https://wondible.com/pa/finite_metal_v1.2.1.zip

    Changes

    ## 1.2.1

    - update unit files to 116982, esp Custom58

    ## 1.2.0

    - Based on titans units, which has negligible impact for mex
    - Base jig hp increased, so mod reduces cost instead
    - Update image paths in help article

    ## 1.1.4

    - Update Jig atrophy from some time ago

    Trivia

    - It's possible to set feature reclaim value, it's just... odd. You can get (metal_value/max_health)/10, plus some error based on the build power used. In the typical case, a feature is either 25/25/10 or 25/10/10 for trees, basically 1 metal if you round up generously, and the fabber error dominates.
    - Features must be damageable to be reclaimable.
    - If a metal spot is reclaimed, the strategic icon stays, but you can't build on it anymore (very rarely a fabber will lucky when reclaiming-to-build) Icons do disappear if the feature is destroyed.
    - Reclaim rate is limited by build rate - if build speed is being attenuated by lack of metal, reclaim rates will also be reduced, exacerbating the problem.
    Last edited: June 17, 2023
  2. shiwanabe

    shiwanabe Member

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    Wait, what? So reclaiming is essentially building with an inverted metal spend?

    That sounds... 'hacky'. I do hope that gets changed to work more logically at some point.
  3. wondible

    wondible Post Master General

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    That's what it looks like. Makes sense for limited energy, but not for metal. May be related to the eco sharing bug as well.
  4. cola_colin

    cola_colin Moderator Alumni

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    Reading this makes it obvious just how broken the economy of PA is, not only from a balance standpoint, but also from a technical standpoint. :/
    stuart98 likes this.
  5. wondible

    wondible Post Master General

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    Finite Metal 1.0.2 - Update to exploding Jigs from 75539
  6. wondible

    wondible Post Master General

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    Finite Metal 1.1.0

    - Support Server Mod Help Chat
    - Support Mod Help Player Guide
  7. wondible

    wondible Post Master General

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    Finite Metal 1.1.1 - Update for underwater vision
  8. wondible

    wondible Post Master General

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    Finite Metal 1.1.2 - Update for jig build separation
  9. wondible

    wondible Post Master General

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    Finite Metal 1.1.3 - Update player guide article for 82293
  10. wondible

    wondible Post Master General

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    Finite Metal 1.1.4 - Update Jig atrophy from some time ago
  11. wondible

    wondible Post Master General

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    Finite Metal 1.2.0

    - Based on titans units, which has negligible impact for mex
    - Base jig hp increased, so mod reduces cost instead
    - Update image paths in help article
  12. wondible

    wondible Post Master General

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    Finite Metal 1.2.1 - update unit files to 116982, esp Custom58

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