Mexploit

Discussion in 'Support!' started by nuwen, October 12, 2014.

  1. nuwen

    nuwen New Member

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    1. On a metal spot, build a T1 mex.
    2. Then build a T2 mex over it.
    3. With a fabber near this metal spot, click-drag to build T1 mexes over the whole planet. A *second* T1 mex will be built on this spot, clearly displaying a progress indicator, and the metal income moves up accordingly.

    See replay 208003963282171102 for an example against the AI.
    ace63 and SXX like this.
  2. kjotak109

    kjotak109 Well-Known Member

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    Yeah, I've seen this before. It's been around for a couple of builds now, and no fix has been issued yet.
  3. earth75

    earth75 Member

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    I discovered this recently watching a replay. I saw the AI managed to put two T1 mex and one T2 in one spot. Then I managed to reproduce it in the latest pte myself. I think it is 100% reproduceable (if that is an actual english word).
  4. trialq

    trialq Post Master General

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    That is not a bug, it's intended. Point 3 is the bug.
    thetrophysystem likes this.
  5. nuwen

    nuwen New Member

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    On a hunch, I checked - this is actually an INFINITE mexploit. You can alternate placing T1 mexes and T2 mexes on the same spot, forever (again, using click-drag for a whole-planet build; direct clicks don't work, obviously). See replay 9965277911446433765 for several cycles of this.
    trialq and ace63 like this.
  6. Quitch

    Quitch Post Master General

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    Is there a bug in the tracker? If not you should raise one so we can upvote it.
  7. Zainny

    Zainny Active Member

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    This is a pretty serious exploit! Should be top priority for fixing - @jables
  8. j4cko

    j4cko Member

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    PA#4182 I did not found a bug in tracker so there it is now.
    kayonsmit101 and Quitch like this.

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