PTE Stream: 73687, now with 100% more offline mode

Discussion in 'Support!' started by garat, October 9, 2014.

  1. lokiCML

    lokiCML Post Master General

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    [​IMG]
    Edit: Wut. Moddres moding.:confused:
    Last edited: October 9, 2014
    stuart98 likes this.
  2. garat

    garat Cat Herder Uber Alumni

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    Please don't get in the habit of these kinds of posts, guys. :)
  3. lokiCML

    lokiCML Post Master General

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    O.K.:)
  4. cola_colin

    cola_colin Moderator Alumni

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    As long as you don't get into the habit of releasing a server every few days it should be fine.
  5. garat

    garat Cat Herder Uber Alumni

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    Aren't you supposed to be asleep now? :)
  6. jeffwadsworth

    jeffwadsworth Member

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    Gif's are so yesterday. Webm my friends.
  7. cola_colin

    cola_colin Moderator Alumni

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    yes
  8. masterdigital

    masterdigital Uber Alumni

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    So is this working?
    Remy561 and stuart98 like this.
  9. cptconundrum

    cptconundrum Post Master General

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    So stop releasing servers right at his bed time. That was pretty inconsiderate, you know. You left him with no choice. :p
    gerii, proeleert, mjshorty and 2 others like this.
  10. cptconundrum

    cptconundrum Post Master General

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    Yes, I was able to connect on the first try and we played a couple minutes of the game just to be sure it works.
    stuart98 likes this.
  11. wondible

    wondible Post Master General

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    Small update on OS X: I can see the server process got started, but I still can't connect to it.
  12. garat

    garat Cat Herder Uber Alumni

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    There's some known brokeness with Mac. Jorgen already fixed it. Hope to have an updated build first thing in the morning.
    cwarner7264 and wondible like this.
  13. pinbender

    pinbender Active Member

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    I'll save you a little bit of time. Unless someone changed something behind my back, you can't run more than 15 planets on a client. (IIRC, it's validated in native code on the server.) We still have the virtual texturing limit for now.
    thelordofthenoobs likes this.
  14. igncom1

    igncom1 Post Master General

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  15. garat

    garat Cat Herder Uber Alumni

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    Without 3rd party tools, you don't. We called out that this version is for offline and LAN play only. No internet connectivity built in yet. We have more work to do to make that an experience that feels right and work.

    That said, there are plenty of work arounds to do IP connections.
    jeffwadsworth and Remy561 like this.
  16. cptconundrum

    cptconundrum Post Master General

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    I had to run PA.exe as administrator in order to get it to use the server. Is this expected behavior or do I have something wrong on my side?
  17. reptarking

    reptarking Post Master General

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    What time on the game?
  18. Corang

    Corang Well-Known Member

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    I got a server crash in PTE when I tried to paste an avatar factory and built a slammer for an army that was already destroyed.
    Code:
    [23:30:43.140] INFO 127.0.0.1:51521: recvCmd()
    [23:30:43.171] INFO Message from client corang : {"payload":{"army":96949,"location":[947.2073974609375,-120.63818359375,175.54653930664062],"what":"/
    pa/units/land/avatar_factory/avatar_factory.json","planet":0,"orientation":[0.03823002055287361,0.5982308983802795,0,0.8004113435745239]},"message_typ
    e":"create_unit"}
    [23:30:54.904] INFO 127.0.0.1:51521: recvCmd()
    InertOrderHandler does not support issueBlockingTask
    
    
    Aborting...
    
    0x1403da6a3
    0x140326d48
    raise+0x1db
    abort+0x18
    0x1403c9b2e
    0x140117f91
    0x14013a0ac
    0x1400b80e1
    0x140084fe1
    0x14002fd06
    0x14002448e
    0x14030944d
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 1044:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x140334ef7
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 3756:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x140334ef7
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 5176:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x1403092b0
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 5856:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x1403092b0
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 5968:
    NtDelayExecution+0xa
    SleepEx+0xb3
    SDL_wcslen+0x8711d
    0x1402c8f0f
    0x1402c4246
    0x140673e1e
    0x1406736bb
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 6732:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x140334ef7
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 7352:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x140334ef7
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
    Thread id 8924:
    NtWaitForSingleObject+0xa
    WaitForSingleObjectEx+0x9c
    CRT_RTC_INITW+0x3d4
    Concurrency::details::_Condition_variable::wait+0x70
    Call_onceEx+0xad
    0x1403092b0
    0x14020d52d
    std::_Pad::_Release+0x6c
    beginthreadex+0x107
    endthreadex+0x192
    BaseThreadInitThunk+0xd
    RtlUserThreadStart+0x21
    
  19. igncom1

    igncom1 Post Master General

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    I was meaning more towards, how do I join another game over LAN.

    Is it just supposed to show up in the server list?
  20. stuart98

    stuart98 Post Master General

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    I'm not sure if that's a valid bug or not considering that it shouldn't ever have reason to come up in actual play.

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