I can't find a way to start it.... I have tried to make a .bat file for execute it but it doesn't work Can someone tell me what I have to type on DOS(cmd) for make papatran working? Problem solved..... the game is in a external drive so i had to move papatran to the desktop... But the window still apear for 0,5 seconds
You didn't read the link, I sent you, did you? In particular the section called "Get into the Windows command line". Well, try this one: "How to get to an MS-DOS prompt or Windows command line". There is no need to make a .bat file by the way. papatran.exe is a command-line tool, so the only way to use it is to use the command line. It has no windows to display, so double-clicking it to start won't work.
Now you navigate to wherever papatran and papadump are located as per the instructions on "How to use the Window command line". Specifically, the "cd" command. When you get there, you can type papatran to run papatran or papadump to run papadump. At that point you will get the output as detailed in the first post of this thread.
Ok, thank you.... i will try this tomorrow because in my country now are the 22:54 and tomorrow I have to go to school so, goodnight, see you all tomorrow afternoon.
https://forums.uberent.com/threads/from-blender-3ds-max-to-papa-a-hopefully-foolproof-guide.61411/ That might help you a little.
Perfect, the only time it works, cmd did a mess and now when I try to open papatran it say me Access Denied.... problem solved, I have change papatran and now it works fine <New commander name>.papa is now with us
Ok, model make.... now I need to make the grapics, I have tried to change the masks files from .papa to .png but Paint dosn't want to open them..... any suggestion?
Use the papa texture editor by @DeathByDenim to extract them. https://forums.uberent.com/threads/wip-papa-texture-editor-v0-3-2.56309/
thank you all of you.... we don't only own a Beautiful game but, we have also a big community always ready to solve the problems of its members.
The program always stop working when i select a folder with the texture inside... there are any other ways?
Wait, what? It doesn't work? Can you tell me the exact steps you do to make it crash? Specifically, which folder you are opening. Also, please post that answer in the texture editor thread about the texture editor at https://forums.uberent.com/threads/wip-papa-texture-editor-v0-3-2.56309/ Gotta keep things organized.
So i'm trying to bring in a model from 3ds max that uses 4 different TGA files (a multi-material). How can i get this multi-material into a single PNG that I can then create the other 2 required PNG files for?
Sorry for bumping, but I'm not sure how to use this. I got the path for papatran and put it into CMD, but what else do I do? I'm trying to convert this picture to a .papa sprite sheet. I tried most combinations of paths to try and convert it, but get an error each time
Place the texture into the "media\pa\effects\textures\particles\" folder. Open a command prompt in "bin_x64\tools\". Run with this command: Code: papatran "..\..\media\pa\effects\textures\particles\TEXTURENAME.png" -o "..\..\media\pa\effects\textures\particles\TEXTURENAME.papa" In the media folder there are some .settings files scattered around that define how to handle the texture data. These aren't documented anywhere, but the files are in plain text. I also replaced my local ping effect and made a video of a scared commander. Code: { "emitters": [ { "spec": { "shader": "particle_transparent", "facing": "axialZ", "flipBookColumns": 20.48, "flipBookRows": 1, "flipBookFrames": 18, "frameCurve": [[0,0],[1,1]], "polyAdjustCenter": -0.5, "baseTexture": "/pa/effects/textures/particles/explosionFlip.papa", "dataChannelFormat": "PositionColorAndAlignVector" }, "sizeX": 10, "sizeY": 20, "emissionBursts": 1, "lifetime": 0.75, "bLoop": false, "endDistance": -1 } ] } So the default.settings file from the main folder will convert most textures into a non sRGB format. In general you'll want most of your particle textures to be sRGB otherwise their colors won't look right in game. The default.settings in the particles folder has the proper default settings, but I don't think it can be copied into the papatran folder straight and still work hence why I recommend putting those textures in the particle folder when converting.