On the other hand, this seems to be the core reasoning behind Uber's choice to put mods behind a barrier. People don't appreciate being dumped into a game where they have no idea what's going on and they don't even realise that the game is modded. I would suggest against this. It's a bit of a **** move and you will may end up poisoning people against your mod along with PA stats matchmaking.
What is to stop me making a server mod which has 1 ridiculously OP unit that only I know about? We really don't want that in any ladder.
I would like to make a suggestion to the matchmaking system.. Not about how it works but about how long you need to wait. Sometimes your wait times are long really long.. How about a maximum wait time of 3 mins. if the 3 mins are over it will instantly match with the first one in the que. else you might be waiting for so long and scare people away.
That would be pretty equal to just matching anyone with anyone at random order. I can't fix the issue of not having more players, I am horribly bad at biology, no clone tech from me. 3 minutes would be pretty low even for games with much more players in the stock ladder.
I think he has a point though, long queue times scare people off. At the end of the day you have to balance your desire for fair match-ups against the practicality of audience size. The random matchings are already happening, they happen when people like elodea queue, see a 10min wait, leave, then some poor bastard joins his custom game. At the end of the day you'll only grow the matchmaking crowd if people use it, and that means faster match-ups. Hopefully the initial unfairness of some games will be compensated for by people being more reliable in their use of this feature, thus growing the audience and in turn making for fairer match-ups. Are there any studies on the time people are prepared to wait in matchmaking queues? Without any supporting evidence I'd say three minutes sounds like a good target, and I suspect for the average player their tolerance is lower.
if I let it match anybody with anybody after 3 minutes I might as well remove the whole matchmaking component.
I think the point is that if there are /only/ two people waiting to play, but because there is a large discrepancy in their rankings, there is a long wait, then there should be an option to 'play now' instead of 'wait to see if a closer match queues for a game'. Hope that makes sense. I've thought this a few times. In fact just the other night the guy I was queuing with was in IRC so we agreed to to just host a game and not wait another 5 minutes
I just thought it would be a cool idea if............. We could play single player games, while searching for ladder matches and once a match was found it would boot us out of single player and the multi player annihilation could commence! Unreasonable probably,but on the off chance it's feasible how cool would that be?
That would be pretty cool I've gotta agree. Like you though, not the foggiest if it's technically possible.
No need for a thread in general discussion to talk about that. Technically not possible without too much work.
A rare glitch that happens under unknown circumstances, resulting in an old lobbyid to be used for a player who has not used pa stats for a while. Deleted the broken data.
So I've tried this now and I don't think it actually works as you describe. Or should not at least, unless somebody modifies PA Stats, but in that case cheats will be enabled for all players in the game. The control stuff mod indeed results in the DEV MODE ui showing up. However the server mod part is not transmitted. So the anti cheat effects of server client become very apparent: I can tick the checkboxes, I can remove the vision and control of my own units, but my requests for vision over enemy stuff is ignored. How did you come to the conclusion your opponent was doing anything funny? The small PA has vision of their own units disabled, the big PA tries to view them, but nothing is visible: The small PA may see their own units:
Alright all I know is that dev mode was showing up in the corner and he was predicting everything. But he could have forgotten to turn it off. And he could have just been a really good player at map awareness