Moon crashing site aftermath

Discussion in 'Balance Discussions' started by eclipseshadow, September 22, 2014.

  1. eclipseshadow

    eclipseshadow New Member

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    Today i played a game where i crashed the moon on a planet.
    When i've annihilate everything (and that is fine to me) BUT the aftercrash looks ridicoulous, it just delete the earth and water show on, now i'm not a crashing planet scientist but at least making the crash site unbuildable for the rest of the game or something like a hole in the planet with lava where unit cannot pass or build. Something like the metal boss biome but for earth biome planet.
  2. igncom1

    igncom1 Post Master General

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    Why? once the exploding over it should be perfectly fine.

    However additional strikes really should start to kill the planet, what with actually getting to the planets core.
  3. Tripod27

    Tripod27 Active Member

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    Actually the heat from the impact IRL would boil the oceans off completely, which could be a cool game changing feature... If anyone bothered to use naval units
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  4. eclipseshadow

    eclipseshadow New Member

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    Once exploding on earth biome it just show an ocean of water......no crater no real sign of destruction.
    Basically half of the planet become water....
  5. igncom1

    igncom1 Post Master General

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    Thats barbecue naval isn't balanced yet.

    And the heat from a asteroid impact irl?

    Like, we have been hit by thousands of meteorites and quite a few asteroids.
  6. igncom1

    igncom1 Post Master General

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    The crater automatically fills with water if the crater connects to a lake or ocean.

    It needs a better animation yes.
  7. Tripod27

    Tripod27 Active Member

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    The impact from a moon would definitely do it, at least partially. I wasn't talking about asteroids

    Yeah I know why naval isn't used. Hopefully they buff the speed, and we'll see if they need more buffs after that
    igncom1 likes this.
  8. temeter

    temeter Well-Known Member

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    Idk, if it creates enough heat to boil all oceans, then should also either severely damage or completely destroy the planet. Otherwise part's of the ocean would also just come back down as rain when cooling off.
  9. Tripod27

    Tripod27 Active Member

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    Yeah I know, but coding the water level slowly coming back up after the impact and having water units be on that rising water level payhfinding along with naval factories will probably cause issues
  10. eclipseshadow

    eclipseshadow New Member

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    Sometime i still got a bug where i see the crash and crater but you see like floating factory, units and all the stuff is ok on it even after a moon crash.
  11. zgrssd

    zgrssd Active Member

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    Planet scales have been abstracted for the sake of game balance and fluid running servers.

    And destroying a planet is actually very hard. As this article puts it:
    Just killing everything on it with shockwaves and earthquakes is several scales easier then destroying the planet.
    igncom1 likes this.
  12. temeter

    temeter Well-Known Member

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    That's what i ment with 'severely damage' (in terms of surface), the planet itself will ofc still go on with something like a smashed continental plate.

    And mind, we don't use asteroids, but small moons. My answer was dedicated to the idea of a smash being able to boil the majority of a planets oceans. Which probably would do too much damage for 'normal' oceans to exist.
  13. Geers

    Geers Post Master General

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    Yep. Here's the hole a 50m one made:

    [​IMG]

    1.186 km in diameter or 0.7 miles for you imperial users.

    BTW Mr. Dinosaur Killer would have caused global earthquakes, megatsunamis and sent globs of flaming rock flying everywhere setting fire to forests.

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