Gil-E sniping is too stealthy.

Discussion in 'Balance Discussions' started by Prezombie, September 19, 2014.

  1. Prezombie

    Prezombie New Member

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    This is more an issue of display rather than mechanics. Simply put, the Gil-E are one of (if not the) longest ranged non-artillery units. In many games, if I have half a dozen of them in the back of a medium-sized army, find the commander, and have the Sniper bots focus fire on the commander, the opponent has lost.

    220 meter range is really far, at least artillery is obvious.

    If the Gil-E had properly bright shot lines, rather than being able to semi-stealthily attack a base or commander, it would make properly responding much more feasible.
    pieman2906 likes this.
  2. Auraenn

    Auraenn Active Member

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    Adding icons to units spotted on radar would probably help with that a bit.
  3. igncom1

    igncom1 Post Master General

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  4. mjshorty

    mjshorty Well-Known Member

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    isnt there like a tracer beam already? although we could increase the visibility of that tracer
  5. Prezombie

    Prezombie New Member

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    Nope. Even zoomed in on the unit the shot animation is barely there. when they're in the fog of war the only damaging notice is the hp dropping.
  6. ace902902

    ace902902 Active Member

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    A bright tracer would be nice.
    leighzer likes this.
  7. burntcustard

    burntcustard Post Master General

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    +1 Gil-E needs projectile effect. Having your units pop with no indication of how or why or where the shots are coming from sucks. Sound effect and muzzle flash should be louder and bigger too.
    Last edited: September 20, 2014
    pieman2906 and igncom1 like this.
  8. ace63

    ace63 Post Master General

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    Once again rcbm does it better than vanilla by adding a bright blue tracer.
    stuart98 likes this.
  9. schuesseled192

    schuesseled192 Active Member

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    And people said there was no point to using Gil-E's over Shellers....

    I think this imbalance can be ignored! Well maybe it could be a little more obvious and cooler looking.
  10. vorell255

    vorell255 Active Member

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    +1. Totally agree its not WYSIWYG at all. I think they need like a red laser that show what they are sniping at.
  11. schuesseled192

    schuesseled192 Active Member

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    Shouldn't be a laser, this game has to many. PPC (out of mechcommander) plz.
  12. chronosoul

    chronosoul Well-Known Member

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    Gauss Rifle sound and round color please!
  13. squishypon3

    squishypon3 Post Master General

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    U wot m8?

    The game barely has any lasers, most weapons all use the bland yellow (plasma?) projectile thing. :p
  14. saturnerianis

    saturnerianis New Member

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    I kinda think that they are good as is, they are sniper bots after all.
  15. zgrssd

    zgrssd Active Member

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    Gil-E's are suppsoed to be blocked by walsl entirely. Simply because they lack the high firing arc to get over them.

    Maybe make it a bit more obvious that you are under fire/from where. But at the end of the day a T1 building that the commander himself can make can totally block them.
  16. schuesseled192

    schuesseled192 Active Member

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    Then you should install the interesting projectiles mod. (it's very good).
  17. squishypon3

    squishypon3 Post Master General

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    Heh, I do, comes prebuilt with Statera, as Stuart made it for the mod then I suggested he make a separate mod as well. :D
  18. schuesseled192

    schuesseled192 Active Member

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    Well there you go then, no need for more lazers.
  19. exterminans

    exterminans Post Master General

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    Still saying we need an radar system overhaul.

    Radar ghosts, blips remaining identified, and units which get forcefully auto-revealed for a while when performing certain actions (including leaving behind a radar ghost when loosing special vision again!), e.g. Gil-Es shooting at your units.
  20. igncom1

    igncom1 Post Master General

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    Im not sure what most of that stuff means.

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