[REL] Section of Foreign Intelligence for galactic war 1.2.1

Discussion in 'Released Mods' started by wondible, September 13, 2014.

  1. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Adds a report on the number and strength of enemy commanders to the Galactic War system detail. This allows you to avoid hitting the two-commander wall without constantly counting graph edges. This would qualify as a cheat, but I don't find counting-steps to be fun or meaningful.

    Screen Shot 2014-09-13 at 08.07.52 .png

    - https://github.com/JustinLove/section_of_foreign_intelligence
    - https://pa.wondible.com/section_of_foreign_intelligence_v1.2.1.zip

    Evaluation

    Better ranges or adjectives welcome.

    Code:
        if (rate < 0.5) { return 'helpless' }
        else if (rate < 0.75) { return 'incompetent' }
        else if (rate < 0.95) { return 'weak' }
        else if (rate < 1.05) { return 'competent' }
        else if (rate < 1.25) { return 'strong' }
        else if (rate < 1.5) { return 'dangerous' }
        else if (rate < 1.75) { return 'deadly' }
        else { return 'unstoppable' }
    
    Changelog

    Version 1.2.1

    - Fix surface area display for gas planets (not included in total) - Thanks Quitch

    Version 1.2.0

    - Support for additional commanders in Galactic War AI Overhaul FFAs

    Version 1.1.0

    - Add system surface area
    - Update title and tags
    - Add mod icon
    Last edited: July 10, 2020
    redspot, nemuneko, lokiCML and 3 others like this.
  2. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    I knew that enemy AI subcommanders in a same game were not all equal, some building only 3-4 T1 factories, when some were rushing T2 after 2-3 minutes.
    Thanks for the info.
    Does this rate also apply to allied subcommanders ? If yes, is it also random ?
  3. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    The card description should say "Economy Boost: xx%" if so, but I've never see it come up. I assume allies are all 1.0.
    Fr33Lancer likes this.
  4. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Hmm.... ;^)

    Screen Shot 2014-09-15 at 15.11.17 .png
    Fr33Lancer likes this.
  5. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
  6. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Oh dear, I hadn't tried this on alternate difficulties, and the credits galaxy only seems to work on Normal... ;^)

    Screen Shot 2014-09-17 at 21.52.04 .png
    stuart98 and Fr33Lancer like this.
  7. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    This is funny :p
    At least he's not tagged as "helpless" :D
    I wouldn't be surprised if after some lobbying in the studio, it will change to "unstoppable" :cool:
    Paging @BradNicholson
  8. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    If they let us play credits on Absurd, they could all be unstoppable. ;^)
  9. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Section of Foreign Intelligence version 1.0.1 - fix for nulls in credits minions
  10. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Works in 86422 (titans), although the eco curve changed and even on absurd they all evaluate as weak, so I might want to change the adjectives. I'm going to have to set aside some time to play and see how they feel.
  11. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Section of Foreign Intelligence 1.0.2 - Bump build number for titans

    Playing the revised GW convinced me that the evaluations are still correct.
    mysticalfists likes this.
  12. mysticalfists

    mysticalfists Member

    Messages:
    92
    Likes Received:
    40
    Thanks wondible! I play a lot of Galactic War and love this mod!~
  13. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Section of Foreign Intelligence +for galactic war - 1.1.0

    - Add system surface area
    - Update title and tags
    - Add mod icon
  14. redspot

    redspot New Member

    Messages:
    11
    Likes Received:
    1
    Mild bump.
    This is such a cool mod for GW since you can now actually make an informed decision on which system to take on next. Sometimes the opening fights are a wee bit harder than the ones on the side, you would normally only know this after the fights, now you 'could' know up front.
  15. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Radius would be more helpful, but just a note to say that the mod description needs updating to include this info.
  16. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Section of Foreign Intelligence 1.2.0 - Support for additional commanders in Galactic War AI Overhaul FFAs
    sevmek and Quitch like this.
  17. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    I've submitted a pull request proposing the following change to evaluations:

    Code:
        if (!rate) { return 'unspecified' }
        else if (rate < 0.5) { return 'newborn' }
        else if (rate < 0.55) { return 'worthless' }
        else if (rate < 0.6) { return 'helpless' }
        else if (rate < 0.65) { return 'incompetent' }
        else if (rate < 0.75) { return 'weak' }
        else if (rate < 0.85) { return 'novice' }
        else if (rate < 0.95) { return 'average' }
        else if (rate < 1.05) { return 'competent' }
        else if (rate < 1.15) { return 'skilled' }
        else if (rate < 1.35) { return 'experienced' }
        else if (rate < 1.55) { return 'adept' }
        else if (rate < 1.75) { return 'strong' }
        else if (rate < 1.95) { return 'masterful' }
        else if (rate < 2.05) { return 'dangerous' }
        else if (rate < 2.25) { return 'hardcore' }
        else if (rate < 2.45) { return 'deadly' }
        else if (rate < 2.65) { return 'inhuman' }
        else if (rate < 3) { return 'unstoppable' }
        else if (rate < 10) { return 'nightmare' }
        else { return 'godlike' }
    
  18. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Section of Foreign Intelligence 1.2.1 - Fix surface area display for gas planets (not included in total) - Thanks Quitch
  19. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    It would appear this update hasn't been pushed to CMM.
  20. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    CMM has the "latest" url and I'm getting 1.2.1 from that url, but the metadata hasn't updated. Maybe it's my CDN at CMM's location caching, I believe it's set to 24 hours since the mods rarely update.
    Quitch likes this.

Share This Page