Make Jigs bigger

Discussion in 'Planetary Annihilation General Discussion' started by bengeocth, September 12, 2014.

  1. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Make Jigs huge, so that they take up more space.

    They take up more space, the (already plentiful) area on gas giants is more valuable.

    This will make it that your gas bases are harder to defend, and overall make the game more ineresting.
  2. iron71

    iron71 Member

    Messages:
    59
    Likes Received:
    50
    That or make specific mineral rich spots on gas giants :p But that would be too similar to regular metals spots... For me currently gas giants lack depth considering orbital is so stale at the moment. Hopefully it'll be reworked in order to make gas giants more interesting than just giant metal spots.
  3. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Do something- games where six HUGE orbital mining facilities (facilities meaning groups) will fit are just not as fun... That's why I support the idea of being able to annihilate gas giants.
  4. zgrssd

    zgrssd Active Member

    Messages:
    658
    Likes Received:
    185
    I have to agree they are to small/can be placed to dense.
    Gas Giants are really huge already (1.3 k Radius was it?).
    And this is the orbital layer of the giant, so even more space is avalible.
    And they are about the size and automatic spacing of anchors.

    I never even get close to covering half one hemisphere, because by then I alrady have so many metal/power I can just win any nuke-war against the AI.
    I build a few and then just stop to keep the game running fluid. If you need more then 2-3 layers your enemy propably has one too.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Making the model bigger would look a little awkward IMO. Just increase the placement size value so that they're placed further away from each other.
    kayonsmit101 and cptconundrum like this.
  6. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    The bases are already extremely hard to defend.
  7. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    well why not?

    currently gaz giants don't add the gameplay they're supposed to. I just hate playing with them because win or loose they're imba.
    iron71 likes this.
  8. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    This sounds like a good fix. If you shift and click around you cdan really pack them in right now. Sometimes they even overlap. I have had the same problem with anchors and orbital factories too.
    bengeocth likes this.
  9. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    The point is, we definitely need to make land on these giants more valuable and make conflict over it...
  10. zgrssd

    zgrssd Active Member

    Messages:
    658
    Likes Received:
    185
    Agreed. Currently it is to easy to place the things and they give way to much economy.
    The metal spots on planets fullfill a important purose - limiting how much metal can be made based on area you can control. Current Jig's break that limit/lack that limit.
    Never mind that it is hard to control any orbital space on a gas giant (without the umbrellas).

    Any of those ideas could help (and maybe more then one has to be combined):
    - Adapt thier Metal/Energy production rate and cost so both a lower. Currently one is more worth then T1+T2 Mex and 2 T2 generators at the same time.
    - Increase thier size/placement area/required distance to the next space building. They could easily be twice as large (4 times the surface area) and they might still be to small.
    - Limit them to specific areas on the planet. Maybe even split them into a metal extractor and (wind/fusion) power plant with limited "metal spots". There is a reason after all they did not make metal extractors placeable anywhere on a metal planet...
  11. portable

    portable Active Member

    Messages:
    113
    Likes Received:
    50
    I know something that you don't know.
  12. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Good for you
  13. mjshorty

    mjshorty Well-Known Member

    Messages:
    871
    Likes Received:
    470
    gas giants right now are the most boring, featureless planets ever =P
    just look at texturing...its so basic, cmon there's a ton of inspiration to take from....4 planets in our solar system for instance.
    Wheres the strategic resources? you can just plop down anywhere, no points to build your jigs to directly defend and take...
    Also Uber for a while had the idea of *floating rocks" and building air on it that could directly interact with orbital...how cool is that?
  14. raphamart

    raphamart Member

    Messages:
    69
    Likes Received:
    18
    In fact, gas giants need a complete overhaul to make them interesting. Now they are simply boring.

    I like the presented ideas. @zgrssd said everything.
  15. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Sooooo...... yeah it is because gas giants are boring, or because orbital is?
  16. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    the gas giant IS the strategic resource ...the reason it´s not so intresting is because it is limited to the orbital layer ...but the thing is adding anything else to it just doesn´t make sense ...
    so what might help are a couple more defensive structures and units ... other than that ... you can´t realy add too much to it ... may be tweak avangers

    orbital needs some work ... i still think there should be a orbital mercytype unit for orbital factories
  17. zomgie

    zomgie Member

    Messages:
    61
    Likes Received:
    49
    Am I the only one who was expecting gas giants to allow air units? I thought we would be able to build floating factories and defenses on the air layer. It would certainly give the new planets the diversification they need, they would be like ocean planets but for air units, and with a bit of balance work could be used to battle on just like any other planet.
    Maybe when we get a hybrid orbital/air fighter this can still happen.
  18. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    i see no real use of aircraft on gas giants when orbital is almost similar to it ... orbital basicly is a mix of air with a bit of "naval"
    just that the satalites are your "ships" ... so orbital might need maybe 3 more combat or defensiv units and a bit of tweaking but adding another layer wont realy spice gas giant play up all that much imo
  19. dnastyfunkmaster

    dnastyfunkmaster New Member

    Messages:
    10
    Likes Received:
    7
    I was going to go with the idea of only mining on the gas spots, kind of like the ones on Jupiter, but not everyone wants spotty gas giants.

    What they could do is restrict how close the mines can be built, that forces you to spread out and stops the turtling.
  20. lafncow

    lafncow Active Member

    Messages:
    153
    Likes Received:
    103
    I wish the gas giants had "spots" like Jupiter does that have higher output.
    iron71 likes this.

Share This Page