[WIP] The Realm Community Balance Mod

Discussion in 'Work-In-Progress Mods' started by nanolathe, April 23, 2014.

  1. YourLocalMadSci

    YourLocalMadSci Well-Known Member

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    Meanwhile...

    [​IMG]

    Credits go to KNight for the model and Nanolathe for the texture.
  2. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Is that ... some kind of bulldozer ?
    Looks very cool :cool:
  3. liquius

    liquius Well-Known Member

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    It's to replace the Vanguard so that we can continue with the WYSIWUG theme.
    stuart98 and Fr33Lancer like this.
  4. squishypon3

    squishypon3 Post Master General

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    It's awesome, but hilarious at the same time.

    Good work you two. :D
  5. epicblaster117

    epicblaster117 Active Member

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    Looks awesome
  6. nanolathe

    nanolathe Post Master General

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    Shouldn't really downplay MadSci and Liquius' coding and compiling to put it in game
    squishypon3 likes this.
  7. KNight

    KNight Post Master General

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    It's a replacement for Uber's Vanguard Model, it didn't properly represent the key features of our version and I am a very strong believe of form informing about function, and given how our Vanguard is a big tanky block of metal with what amounts to a light machine gun thrown on top we needed something that looked the part. So I went with focused on BIG details instead of smaller ones to help make it look robust and a small turret up near the front and we have what we see before you. The Bulldozer blade serves double duty, both helping to show just how big and tough it is while also giving us some neat options to try messing around with in the future.

    Mike
    Fr33Lancer likes this.
  8. squishypon3

    squishypon3 Post Master General

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    Hehe, sorry, great work all of you. Happy? :D
  9. zweistein000

    zweistein000 Post Master General

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    Well to be honest, I didn't have much to do with the Vanguard, or the mod lately. I've been busy with exams.
  10. sleepykid12

    sleepykid12 New Member

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    When I try to install the mod in PAMM it says "Failed to install 'com.pa.realmmods.rebalance', An unexpected error occured during the download: Not Found.". The UI mod installs fine, its the server mod that has issues. Not sure what is wrong.
  11. stuart98

    stuart98 Post Master General

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  12. liquius

    liquius Well-Known Member

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    Thats odd, it was working fine for me just now. Is it still a problem?
  13. sleepykid12

    sleepykid12 New Member

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    Still a problem so I did the file moving and that worked fine
  14. tommybananas

    tommybananas Active Member

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    Hey just a quick question for using the mod.
    Do we have to 'enable' the mod some where on the pamm as i cant see a button to do so or is it always activated and i just need to join the correct modded game?
  15. liquius

    liquius Well-Known Member

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    Go to the server mods tab on PAMM. Click on the mod to activate/deactivate. A blue dot signifies that it's active.

    To play, you just host a game. People who join will automatically download any server mods that are running. Also if you play vs. any AI, ramp the difficulty up otherwise they won't do anything.
  16. liquius

    liquius Well-Known Member

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    A WIP texture. Any suggestions?
    Screenshot 2014-09-16 12.26.25.png
  17. zweistein000

    zweistein000 Post Master General

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    I like it. Seems consistent.
  18. stuart98

    stuart98 Post Master General

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    What's the unit/what's it do?
  19. zweistein000

    zweistein000 Post Master General

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    Advanced Long-range high damage single target AA turret.
    squishypon3, stuart98 and optimi like this.
  20. eRe4s3r

    eRe4s3r New Member

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    This is probably a really stupid question, but is it at all possible for this mod to work in Galactic War at some point? I would really like this balance (and the icons) there too ;)

    Maybe this is a general issue altogether, because either mods work locally or server based (I don't really get why we even have that differentiation), but why not both? Is this a lot of work internally?

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