Interplanetary artillary and radar

Discussion in 'Planetary Annihilation General Discussion' started by icefire909, September 7, 2014.

?

Should artillary be able to fire at another planet if a portion of the other planet is in range?

  1. Yay

    27 vote(s)
    64.3%
  2. Nay

    15 vote(s)
    35.7%
  1. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    You assume incorrectly.

    Map crossing artillery practically promotes player laziness compared to the monumental effort to destroy the guns at such range.
    temeter likes this.
  2. temeter

    temeter Well-Known Member

    Messages:
    501
    Likes Received:
    305
    Gameending unlimited range artillery isn't 'variety', it's one strategy to rule them all. :eek:

    Not to mention there isn't any strategy to use them. Suicide a satellite in the worst case and watch worlds burn.

    You're correct in another point, fast movers can do precise strikes and take them out. You know who has the best defense against fast movers? Turtling players.
  3. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Because missiles need a downside :p

    Also nit necessarily, dumbfire artillery can work well if you calculate all the variables, similar to how you have to calculate the variables of dumbfire artillery on planet, wind conditions, gravity, and such.
  4. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Missiles already have a downside: no AOE.

    There's too many variables, some of which cannot be calculated. Things like wind wouldn't be and other environmental effects. You simply cannot have pinpoint accuracy, nor can you hit anywhere you want at any time.
  5. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    But they can track? That means it has a plus side, as well as doing pinpoint high damage.
  6. masterevar

    masterevar Active Member

    Messages:
    310
    Likes Received:
    100
    Also, missiles has thrusters, so they should be able to go further, as well as dealing lower damage than a dumb-fire artillery shell.
    brianpurkiss likes this.
  7. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Yes, they can track. So?

    It still doesn't make sense that a missile has less range than an artillery shell.

    High damage can always be tweaked.
  8. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    High damage tracking missiles work well against high health targets, lower damage aoe artillery are most optimal against large groups of low health units.

    Every unit/building needs positives and negatives
  9. temeter

    temeter Well-Known Member

    Messages:
    501
    Likes Received:
    305
    I never really understood why rockets don't do aoe in PA. Aren't ballistic projectiles rather relying on kinetic energy than rockets, who are almost purely explosive?

    There are actually 'guided' projectiles for cannons, which use control surface's to correct their flight path. And when you managed to shoot up into the lower atmosphere, range becomes much less limited. Realistic near future railguns are projected to have a range of 320km or so.
  10. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Never said otherwise.

    Yeah. I've seen those. And those are no longer "dumb" projectiles. They can be fired a mile off course and can then move to hit the target. Really cool (and expensive) stuff. But what we have in PA are dumb projectiles since they do not track the target.
  11. temeter

    temeter Well-Known Member

    Messages:
    501
    Likes Received:
    305
    Well, in the end intelligent ammunition might be cool, but there is a certain beauty in shooting a stupid rock 3 times the weight in the general direction of the target. :D
  12. schuesseled192

    schuesseled192 Active Member

    Messages:
    823
    Likes Received:
    219
    Balance > Realism.

    Of course rockets are just as explosive as artillery and artillery can be almost as accurate as rockets. But why have two identical units.
  13. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Never said identical units.

    I'm saying artillery should be short range with splash, and missiles should be long range precision.
  14. evilindustries

    evilindustries Member

    Messages:
    30
    Likes Received:
    24
    Short range arty, that's a tank...
  15. thetbc

    thetbc Member

    Messages:
    76
    Likes Received:
    23
    Nukes should be able to travel interplanetary, just not as quickly as they do, its way too fast. I would be happy to see an interplanetary artillery a bit like a Holkins however more like a MAC from Halo (magnetic accelerator cannon) which uses metal debris and fires it, would be pretty cool.

    EDIT: There would obviously be a counter to this
  16. masterevar

    masterevar Active Member

    Messages:
    310
    Likes Received:
    100
    Short range for unguided arty COMPARED to guided arty.
  17. temeter

    temeter Well-Known Member

    Messages:
    501
    Likes Received:
    305
  18. weaponsman217

    weaponsman217 New Member

    Messages:
    18
    Likes Received:
    5
    I can't really see it begin used that much. Very few systems get close enough for that to be possible. And I don't think it would really even be that useful. It would be nice just to have but not needed.
  19. evilindustries

    evilindustries Member

    Messages:
    30
    Likes Received:
    24
    I wonder how many howitzers exist in the TA/PA universe... take scale into consideration.

    Artillery is long range, regardless of your personal opinion on how long/short guided/unguided the projectiles should be.

    This thread is about interplanetary artillery, pretty sure "short range" units don't apply.

Share This Page