The biggest issue with annihilaser and metal planets

Discussion in 'Planetary Annihilation General Discussion' started by mabn, September 8, 2014.

  1. mabn

    mabn Member

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    The explosion animation is terrible!
    Charging - great!
    Firing - great!
    Hitting - great!
    Explosion - not so much...

    Make it something like this: (without these flying rocks at the end)

    Or this:


    Unfortunately I was not able to find exactly what I have in mind
    Twinstar likes this.
  2. nick2k

    nick2k Active Member

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    The second one is meh.. the first one is pretty awesome though. I feel like this is far from the biggest issue of the annilaser though. Balance is pretty up there if you ask me.
  3. philoscience

    philoscience Post Master General

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    I rather enjoy the explosion.
  4. vrishnak92

    vrishnak92 Active Member

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    Honestly, the annihilasor feels right in my mind, it's the final endgame solution that prevents interplanetary stalemates. As it stands, while a lot won't agree with it, I believe it's current iteration is almost perfect. It keeps people from being able to turtle indefinitely on a planet since the only counter to the annihilasor would be to prevent the catalysts from being constructed. It also encourages being aggressive for the planet, so those who like to just sit back and watch an enemy force be obliterated by a impenetrable orbital defense, will pay the price.
  5. websterx01

    websterx01 Post Master General

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    I find it a bit too short for such a powerful effect.
    elvisior likes this.
  6. vrishnak92

    vrishnak92 Active Member

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    I think the explosion could be improved on myself, but I still like it currently
    corteks likes this.
  7. icefire909

    icefire909 Member

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    I got you covered for explosion ideas :)
  8. selfavenger

    selfavenger Active Member

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    Hi @mabn,

    I don't think it's fair to call the planet explosion terrible. Like you said you really like the charging and firing components of the animation but aren't happy with the actual explosion. I think the explosion at the end suits the artistic direction of the game. It's very stylised however there's always room for improvement as things go on. Rather then re-doing it how would you suggest they improve it? Keeping in mind that it would probably be easier to add to instead of change completely.

    Cheers,

    -Todd

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