Anyone know where to mod it so we can remove the radius limit? I want to do some large planet renders for funsies.
Code: media/ui/main/game/system_editor/system_editor.js Just guessing at a glance, but line 646 is: Code: radius: { min: 100, max: 1300 }, Try changing it to a higher value. The server has a limit it won't build over, if it's 1300 you're out of luck anyway.
What does this limit do exactly? Edit: Eep, whoops, I read that as /mex/ limit since some players call metal spots mexes, whoopsie.
That would be awesome; set the mex-radius to 100, and build a giant metal extractor that produces 9000+ metal per second. Ok, it would be horrifying.
That looks more like it. Tested working for every biome? Code: 764 var radius_range = spec.radius_range; 765 if (_.isEmpty(radius_range)) 766 radius_range = [100, 1300]; It seems changing line 766 only works if radius_range is not defined properly, it might be better to change line 764 directly and remove line 765 and 766: Code: 764 var radius_range = [100, 9001];
@elodea made a mod on PAMM called "Unlocked System Editor", which I believe removes the restrictions the OP wants removed.
No it doesn't. I just checked and it looks like the mod does what I first suggested. The checkBiomeJson function needs to be altered as brian described, it appears to validate the input into the expected range of 1300 radius max.
A few month ago Uber fixed the server side limitations so nobody can out of memory a server with a too big planet. Just like 100 man games too big planets are a no no right now.