Everything is too easily attainable and the game is too limited to what you can do.

Discussion in 'Planetary Annihilation General Discussion' started by yak9ut, September 7, 2014.

  1. yak9ut

    yak9ut New Member

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    As a player of PA I am finding this game is too short with goals. Nothing seems to have purpose. I can acquire the highest tech units and structures way too quickly and so tech 1 units seem to be useless. Unless fighting on the same world I never build tech 1 combat units, as I can acquire tech 2 units pretty much instantly. Interplanetary combat is another issue I have. I find apart from asteroids and Death Stars there isn't much in else to do with assaulting planets. landing units on a enemy held planet is pretty much impossible if they are defending it properly, and the transport units are so annoying to use as I need to build 1 for each unit which means just spamming gak loads of them which then get torn up as soon as they arrive on a enemy's planet. It is just a waste of time and takes around the same time to build then making halley thrusters on a asteroid and smashing it into the enemy planet or just capture a Death Star and blow the planet apart. Gateways are pretty much unused as I can't build them on a enemy planet and quickly send in my units before enemy can pretty much destroy it. I want to have a reason to build lower tier units. I want it to be difficult to get to higher tier units, I don't want to have everything 10 minutes into a game and just use asteroids or death stars to win the game. The games main focus should be on having a great variety of strategies and tactics to win the game rather then having one goal to win the game.

    Here is what I reckon needs to be done.

    1. Make it harder and longer to attain higher tier units, You could do this by making build times longer for structures or add a research tree in order to attain said tier units. I want to have

    2. Make more options late game for interplanetary attack. give better ways to attack a opponent with ground units rather then just orbital bombardment. Add long range cannons that launch units to another planet in a quicker time then ships or make larger transport ships to carry more units and have more health then normal ones to be able survive long enough to land ground units.

    3. Add Epic units such as a Krogoth or Arty units like the Vulcan or Buzzsaw

    4. Make resource acquirement more difficult and crippling when lose of resource nodes. Make Super units and structures hard to build. I'm talking about Krogoth build times which an take up to 30 minutes and require a huge yield of resources to build.

    I want to have the same level of variety and fun I had with Total Annihilation I don't want every game to feel the same every time I play it.

    I'm a PA kickstarter backer and a Total Annihilation Veteran. I want this game to be as epic if not more then its predecessor.

    Please feel free to post a reply and add some ideas to make this game better if you have some.
    cmdandy likes this.
  2. squishypon3

    squishypon3 Post Master General

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    Basic units really aren't bad though? They're more efficient per cost I believe.

    Also if you want something more to mess around with, there are already a couple balance mods which really spice things up.
    adoghost likes this.
  3. ace902902

    ace902902 Active Member

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    "Sigh"... This thread is going to be such a massive shitstorm in a few minutes.
  4. squishypon3

    squishypon3 Post Master General

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    Hey, you did it wrong.

    >INB4 flame war.
    allister likes this.
  5. nick2k

    nick2k Active Member

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    [​IMG]
  6. mjshorty

    mjshorty Well-Known Member

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    Most devs are perfectly fine with people telling them whats wrong with a game and chalk it up as something going wrong to fix or reiterate. But as soon as you tell them how to change it they give the universal "Thanks for the feedback! will take it into consideration!"
  7. yak9ut

    yak9ut New Member

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    Well I would be disappointed if they had that kind of mentality. I Just want the game to be improved upon. I bought this game because I wanted a true successor to TA. I don't want to play short games where most of the victories are just through crashing asteroids into planets. I want a game that supports a variety of tactics and strategies to win like Total Annihilation did.
  8. igncom1

    igncom1 Post Master General

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    Did TA let you do that?

    I thought most Ta games were won with a very small set of units?
  9. philoscience

    philoscience Post Master General

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    Super units are a no. Orbital 'ships' are a no. Both of these have been discussed endlessly. T2 has recently been tweaked to be more expensive and T1 units are essential through the entire game. Are we done here?
  10. igncom1

    igncom1 Post Master General

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    We never will be! ;)
  11. philoscience

    philoscience Post Master General

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    Indeed. perhaps I've died and hell is a forum where the same questions are debated for all time.
    ace902902 and christer1966 like this.
  12. yak9ut

    yak9ut New Member

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    There are a lot of ways to win in TA. Crazy strategies like picking up the enemy commander with a transport unit and hover over the enemy base for one. Pewee rushes, artillery barrages, air assaults, underwater assaults, etc. Thing is, late game wasn't just determined with who had the most nukes or doomsday weapons. you could still win with just using ground units or whatever you had. I remember one time I lost my whole base except for my underwater base which had a underwater plane factory, sub factory and mass extractors and power gens. I managed to come back and wipe out my opponent. Just goes to show you could win in a variety of ways not limited to a small group and super units.
  13. igncom1

    igncom1 Post Master General

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    You can already do all that in PA....well except the transport thing, they had to remove that actually.
    planktum and drz1 like this.
  14. yak9ut

    yak9ut New Member

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    No you can't. The thing, is late game prevents that if you are playing on more than one planet as you will never be able to assault another planet properly with ground units if the opponent has defenses up. The only way you can beat this deadlock is if someone grabs a asteroid or Death star which is precisely why the game lacks variety and why most games almost seem to end the same way. I've never had a game end with a ground victory unless it was on the same planet.
    Shwyx likes this.
  15. igncom1

    igncom1 Post Master General

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    PA has the capability to do all (Well most) of what you said, however the logistics of travel and availability of super weapons can entice players to prefer them over a proper attack.

    Getting proper troops to other worlds is a priority thing to change, however the death star laser is something that players are going to try and use almost every time.

    So better logistics (Ferry routes and bigger orbital transports/orbital "stuff") and a rebalanced death star coudl however allow players to use more conventional forms of assault to win a game.

    The units are there, the logistics just aren't available to the player.

    Things like orbital transports just need tools to allow mass repeating transport.
  16. MrTBSC

    MrTBSC Post Master General

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    about one and two ... no ...
    better transports and transportfunction will come ... and you have superunits already ... what does the krogoth ultimatly different other existing units or a mix of them dont?
    you were a fan of TA and then ask for a researchsystem ? realy ?
    Last edited: September 7, 2014
  17. yak9ut

    yak9ut New Member

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    As a TA fan I liked the fact acquirement of higher tier units took ages. I merely suggested research system as a way to give more time in a game I also said they could just increase time to build. That was part of the fun you could have a plan to make higher tier units but it took time and you could be a easy target in that time to be attacked by a pewee rush but in PA it takes no time at all to get tier 2 units, thereby removing the need to produce tier 1 combat units at all. The only tier 1 units I see useful are AA tanks and fighters and that's only because the devs removed the tier 2 equivalents. As for super units, apart form asteroids and death star there is none, all the other units take no time to build and don't do much as a unit on their own.
  18. trialq

    trialq Post Master General

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    They did, but now that commanders have AA and pelicans are T2 I think they should allow transports to pick up anything. It would make for some pretty hilarious situations. Like a pelican swarm picking up half of an army, only to get destroyed by the AA in the other half.
  19. MrTBSC

    MrTBSC Post Master General

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    changing built times on t2 would rather result in more t1 rushes
    and so you likely would have even more samygames ... i still see no real reason to add krogoth like or experimental units just to sink massiv ammounts of time and money into for when i can build a propper and more efficient army quicker ... experimentals were cool in supcom but what they did was making tiers of units entirely useless and resulted in "just" clash of titans battles mid to late game than colliding metalavalanches ... imo the pace with how fast you can get t2 is good and t1 is still usefull to a degree ...
  20. planktum

    planktum Post Master General

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    If you guys think it's too easy to tech up then it means you are playing against other noobs who do nothing but play Simcity and focus on building up their base. Try and tech up while I'm constantly harassing you with T1 units, using portals to move armies up to the front line in an instant, and attacking from all angles. People who complain do this because they don't yet understand how to actually play the game. You can't just pick up an RTS and expect to know everything there is to know right away. I think HuskyStarCraft needs to start commentating Bronze league heroes with PA.
    lapsedpacifist likes this.

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