Dynamic Alliances

Discussion in 'Planetary Annihilation General Discussion' started by websterx01, September 5, 2014.

  1. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    We have dynamic alliances for FFA's, so could we have them for team games? Treat each team as one entity, and have them be able to function otherwise as if it's an FFA?
  2. vorell255

    vorell255 Active Member

    Messages:
    492
    Likes Received:
    190
  3. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    a whole new level of backstabs...

    +2
    raphamart and stuart98 like this.
  4. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
  5. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
  6. tehtrekd

    tehtrekd Post Master General

    Messages:
    2,996
    Likes Received:
    2,772
    This idea interests me.
    +all the pluses.
  7. Raztastic

    Raztastic New Member

    Messages:
    17
    Likes Received:
    11
    +∞
    adoghost likes this.
  8. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    Yet, I'm still afraid to Google Plus. :p
    stuart98 likes this.
  9. kayonsmit101

    kayonsmit101 Active Member

    Messages:
    197
    Likes Received:
    128
    ++++++ I want dat...
  10. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    I still want completely seperate layers of army control. Where you can choose how many players and coms per "army", how many "armies" per team, how many "teams" per game.

    This way, you could have 1 team with 3 coms and 2 armies and 4 players, 1 team with 4 players and 3 armies and 4 coms, 1 team with 4 players and 1 army and 4 coms, 1 team with 4 players 4 armies and 4 coms, and 1 team with 2 players 2 armies and 4 coms.

    Any diversity you could imagine.

    Example also shows different loss requisites, the minimum amount of coms you must retain per army. Makes it possible to have 3 coms per team but teams must keep 2 coms. So, they have to defend all of them well, losing just 1 isn't tragic but could even be used as a combomb, but you can't risk losing 2.

    I already see more problems with it since it's so old, but hey, that just means it has actually gotten better since. So that's good.
    [​IMG]
    aevs likes this.
  11. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    That'd be cool. A 2v2v2v2v2 with dynamic alliances.
  12. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    It'd be even cooler once we can host more than 10 players total. Imagine 10 teams of 2 with the dynamic alliance.
  13. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    lol you guys are cheating! xD

    +1
  14. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    +1-5+6-1+8-7+13-5+3-1+4-10+2-7=
  15. masterevar

    masterevar Active Member

    Messages:
    310
    Likes Received:
    100
    IT EQUALS 1! I have learnt maths! OMG!
    Remy561 likes this.
  16. masterevar

    masterevar Active Member

    Messages:
    310
    Likes Received:
    100
    Also +1 from me
  17. adoghost

    adoghost Active Member

    Messages:
    145
    Likes Received:
    115
    [​IMG] +1
    Remy561 and masterevar like this.
  18. damnhippie

    damnhippie Active Member

    Messages:
    338
    Likes Received:
    176
    How would that work in public games? What if one player wants to ally with black team and another doesn't? How do they decide? Also if one player isn't communicating and both players need to press the button to ally, it won't work.
  19. adoghost

    adoghost Active Member

    Messages:
    145
    Likes Received:
    115
    share armys.
  20. masterevar

    masterevar Active Member

    Messages:
    310
    Likes Received:
    100
    If not share army, each individual in a team can ally freely. If share army, there should be a vote for every player that is online(if someone leaves or is afk for too long, or has crashed, they counts as offline. Also in share army there needs to be some sort of communication anyways).

    EDIT: Made my reply clearer
    Last edited: September 6, 2014

Share This Page