PTE Stream: 71642

Discussion in 'Support!' started by garat, September 4, 2014.

  1. exterminans

    exterminans Post Master General

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    Thx for head up. Feels odd though, download started at 2MB/s for the first 500MB or so (my line would have topped out at ~5MB/s, so that's already subpar), and then it dropped to ~100kB/s and less. For some weird reason, the launcher has one thread with 100% activity - during download.

    Decompression and applying the patch is fast again, as expected on an quadcore + SSD system.
  2. zweistein000

    zweistein000 Post Master General

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    I think it's a memory issues. On my specs it sometimes takes 5-10 minutes to load up the UI, if the the number of planets is too big. For example Radius 1000 Gas giant, 2 radius 400 moons and a radius 500 Metal planets, UI load up time: I can start playing at about 3 minutes after antospawn so approximately 5 minutes.
  3. garat

    garat Cat Herder Uber Alumni

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    Yah man. You're not quite min-spec, but you're pretty close.
  4. exterminans

    exterminans Post Master General

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    Nullpointer-exception when selecting planet during reconnect while the game says "rebuilding planets".

    Code:
    >   PA.exe!0000000140229410()   Unbekannt
       PA.exe!00000001400bc3c6()   Unbekannt
       PA.exe!00000001400b4334()   Unbekannt
       PA.exe!000000014005b527()   Unbekannt
       PA.exe!000000014027688a()   Unbekannt
       PA.exe!0000000140271896()   Unbekannt
       PA.exe!00000001403ec8de()   Unbekannt
       PA.exe!00000001403ec8b1()   Unbekannt
       PA.exe!00000001403ebde4()   Unbekannt
       kernel32.dll!00007ff8ef4f16ad()   Unbekannt
       ntdll.dll!00007ff8ef6a34a5()   Unbekannt
    (No more debug symbols in the client executable? :( )
  5. exterminans

    exterminans Post Master General

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    Translation: PA Launcher crashes after downloading first 500MB. Download rate is displayed as "600MB/s" briefly and then the launcher crashes.

    When downloading current PTE.
  6. zweistein000

    zweistein000 Post Master General

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    Soon


    (I just wasted 45 minutes looking for the soon picture. Where the hell did that thing go?)
  7. Raevn

    Raevn Moderator Alumni

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    Uber launcher has crashed on me about 5 times trying to download the 71642. It never crashes for me, usually.
    EdWood likes this.
  8. burntcustard

    burntcustard Post Master General

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    Was not expectingso many balance changes this close to "release". I am happy. Only thing with this set I'm not too keen on is the snipers vision radius being increased so much - I would rather they needed skitters escorting them or units in front of them having a battle.

    If balance-changing people are looking at this, please look into buffing Spinners / nerfing T1 fighters / buffing T1 bombers HP. The T1 bombers " accuracy upgrade" has made Spinners a bit ****. The fighters high HP compared to the bomber makes the fighters meat-shields that you have to use even when your enemy has no fighters of their own, which is weird. Also I miss Stingers.

    EDIT: Also the Jig HP.. ouch. That might be a slightly too extreme change. Be gentle!
    Last edited: September 4, 2014
    Remy561 and mot9001 like this.
  9. mot9001

    mot9001 Well-Known Member

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    I also really like these changes, 1 thing that i dont like is that the JIG doesn't give OVER 9000!!! energy.
  10. mered4

    mered4 Post Master General

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    The issue is still, from what I've seen, that missile projectiles have trouble hitting moving targets. Which for a homing weapon, is a pretty big deal.
  11. devoh

    devoh Well-Known Member

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    That's not a bug it's called quicksand and is a new feature! :D
    Zenotheory likes this.
  12. cwarner7264

    cwarner7264 Moderator Alumni

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    The reason you're seeing so many balance changes at this late stage, btw, is that a load of the Uber guys have basically been playing the game for four solid days over the course of the weekend just gone. I have notes on my phone with stuff we discussed on Monday evening to change to balance :p
    mot9001 and wondible like this.
  13. burntcustard

    burntcustard Post Master General

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    Major bug: Slammers don't fire anti-ground weapon.

    \Planetary Annihilation\PTE\media\pa\units\land\assault_bot_adv\assault_bot_adv_tool_weapon.json
    Code:
      "ammo_id":[
        {
          "layer":"WL_AnyLand",
          "id":"/pa/units/land/assault_bot_adv/assault_bot_adv.json"
        }
      ],
    Should be:
    Code:
      "ammo_id":[
        {
          "layer":"WL_AnyLand",
          "id":"/pa/units/land/assault_bot_adv/assault_bot_adv_ammo.json"
        }
      ],
    Remy561, whisperr, Raevn and 2 others like this.
  14. Raevn

    Raevn Moderator Alumni

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    Repeatable. Same problem as this post. Downloads slightly over 600MB (10 of 15 packages downloaded, the 11th being several 100 MB), then jumps backwards to 516MB downloaded, with a download rate displayed as 650MB/s, and crashes.
  15. mikeyh

    mikeyh Post Master General

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    Does spectating a game in progress still not work?
  16. s03g

    s03g Member

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    I just had the same problem - I found that by running the UberLauncher as administrator that it resolved the problem for me.
    EdWood likes this.
  17. Raevn

    Raevn Moderator Alumni

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    Still crashed :(

    Now clearing the contents of the Cache folder, removing the PTE folder entirely and downloading the whole thing again.
  18. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    Problem might be specific to your setup.
    Downloaded at high speed for me without any issues and is now decompressing.
  19. Raevn

    Raevn Moderator Alumni

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    And it crashed again.

    Not sure what part it could be though. Even tried downloading from scratch.
  20. Qaar

    Qaar Member

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    Anti-Nuke Launcher

    The Anti-Nuke Launcher fails to fire at the approaching nuclear missile.

    It happend while playing against the AI in a Boss match from Galactic War.

    PA#4009

    Attached Files:

    Last edited: September 4, 2014
    Fr33Lancer likes this.

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