Orbital Radar should only monitor units in orbit around its home planet and in space. Enemy planets' orbital units should be a mystery to you. However, if you befoul a sacrificial radar satellite (much like flying scouts over a base) we could see all in orbit objects of a certain planet. These changes would a) Require the player to build more orbital radar. b) Make attacking a planet more like attacking a base, as it should be. c) Incline the player to build orbital radar on his own new planets, so as not to be surprised by an incoming attack that has been staging in his atmosphere for minutes.
Right now radar sats only give normal land/sea/air radar. Interplanetary radar is provided only by the cheap ground-based Deepspace and Orbital Radar.
I'm doing splits on this idea for the moment since I see the logic behind your idea but I see the gameplay depth behind land-only opponent being able to see your orbital movements.
I'm a bit torn between the way DeepSpace radar works as well. Seeing exactly what units the enemy has floating around (especially seeing which astreus has the commander when you can't tell the units they contain otherwise) feels strange. Maybe a blip so we can't identify exactly what it is? It's impossible to evac your commander to safety above a gas giant since they're instantly detectable and no amount of anchors can stop insta-drop avengers from orbit.
Maybe a deepspace rasar building in orbit, to allow visibility of other planets orbital, or if too op, make the space building+land orbital radar below it create a "super radar" capable of giving you vision/radar on other planets.
I should ask, anybody else in favour of making the deep-space radar T2, combining it with the T2 radar there? Leave the orbital vision to satellites and umbrellas? Or something of the like.
nah seperate. I already always build the advanced over the basic as the advantages far outweigh cost and buildtime.
Very true. Humm.....id love a proper radar building rather then a pylon....what if the T1 radar was baked into the deep space, or somthing like that? Or at least make the deep space radar no so damn cheap to build and run, it seems so wrong, much like the teleporter to have it be so cheap.
What if... Orbital Radar to see units in orbit of the planet it is built on, but not the type. Deep Space Radar Satellite to see units everywhere in space, but not the type. Orbital Observatory to see the type of orbital units detected by radar, but requires radar coverage first.
I think there needs to be changes to orbital and deep space radar, and radar satellites regarding seeing enemy orbital units on other planets, but I don't know if the suggestions I'm the thread are a good idea. For once I don't have any suggestions either.