Weird lag and server performance in stable build

Discussion in 'Planetary Annihilation General Discussion' started by killerkiwijuice, August 31, 2014.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    I'm sure Uber knows about this problem.

    I would not be concerned if the release date was not 3.5 days from now.
    nlaush likes this.
  2. Aliessil

    Aliessil Active Member

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    I've had the same problem. Two games where I was trying to get screenshots, so I was mostly building fabbers and the AI was running with a 0.1 modifier. I had maybe 100 units and a load of buildings. The first game got to about 35mins and then effectively froze, eventually crashing about 20mins later.

    The same thing happened in the second game except I had maybe a dozen grenadiers. The game froze again around the 25min mark, but I won about 20mins later when the AI ran into the grenadiers - had to check the replay to find out what happened.
  3. EdWood

    EdWood Active Member

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    Must be a bug... the server sim does not recover really... even if you kill the enemy units via nuke, finish of the ACUs... the sim performance does not recover at all... late game there is no difference if 5K units are alive or 500... I am confident that they will fix this shortly.
    kjotak109 likes this.
  4. squishypon3

    squishypon3 Post Master General

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    The second was SXX he's not a member of Uber, only a moderator.

    The first was Garat, a dev.

    All I can really say about this is that he never explicitly states that single player will be there, and just that single player wouldn't be until release, this does not mean it will be AT release but that there is no way it'd be before release. Though the meaning of what he said can really be skewed to whatever you want. The real thought of this though is that this was waaay back in Alpha, this was merely an assumption of the devs, things change and difficulties arise.

    This is why the devs don't like to give release dates or give us any information anymore by the way.
  5. EdWood

    EdWood Active Member

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    They already use the local server for PAX Prime... I doubt it will take too long before it is ready for release. Everyone should relax a bit and enjoy this awesome game!
  6. damnhippie

    damnhippie Active Member

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    But we can't enjoy the game as it often barely runs in the later stages. I've had several games crash / freeze on me today and it really ruins the experience.
    kjotak109 likes this.
  7. nlaush

    nlaush Active Member

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    I hate to say this, but you are parsing words like I have never seen! ;)

    With a plain reading of the quote, taking the statements as a whole, it indicates that they would have offline at launch.

    And yes he says it will be there at launch:

    Which was responding to the original poster, who stated that if single player offline mode is not included, they won't be purchasing PA.

    Launch is 3.5 days away now and I hope that they have offline mode because the servers will be overloaded and shut down like every other always online launched game. And Uber ain't no Blizzard or EA with their mountains of servers.
    tatsujb and kjotak109 like this.
  8. jendrykgaming

    jendrykgaming Member

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    Your assertion is reasonable, I'll admit that. The assurance that there'd be offline was also stated on the original Kickstarter page, though I'm having a hard time locating it at the moment. You're right though, it could be skewed either way. Still, I don't think most who viewed the kickstarter and saw the statement that there'd be offline play on that page would think that after all this time, up to the point of final release, there'd still be no true singleplayer, LAN play, or privately hosted servers.

    However, my fundamental point still remains- without offline and privately hosted servers the problems we now experience will be exacerbated tenfold. Given that the vast majority of games currently are vs. AI/Galactic Warfare, the current load on Uber servers could be exponentially decreased by providing offline AI skirmish or offline Galactic Warfare. Player-run servers would help even further for multiplayer. Viewing the list of replays will confirm my point. Most people either play against the AI, or play Galactic Warfare.

    If the server software and offline isn't in by release, this will be a disaster of a launch every bit as bad as Simcity, perhaps even worse considering how fewer resources Uber has at its disposal than EA/Maxis.
    Last edited: September 2, 2014
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  9. squishypon3

    squishypon3 Post Master General

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    Did he say it'd be offline though? No, he merely said there'd be a single player, and there is, there was even a single player before 1.0. Galactic war is single player.
  10. squishypon3

    squishypon3 Post Master General

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    Well there is one striking difference between PA and Simcity, what is that you may ask?

    Simcity single player was never going to happen, they explicitly stated that they weren't going to implement it and it did not at release. (eventually succumbing and allowing offline thankfully)

    PA on the other hand WILL include single player eventually, and it's always been a part of the plan for it to be implemented. The fact people will be mad over not having the inclusion of offline at release (and knowing offline is coming) is being forcefully ignorant, which frankly I wish were impossible.
  11. urud7

    urud7 New Member

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    Hello everyone, I am a backer of kickstarter with over 150 hours of gameplay.
    I take this opportunity to express all my disappointment for this early release of the game, the GAME IS NOT READY.

    I have a fabulous PC: eight-core CPU and dual video card ... but thanks to the adoption of the server system the game is nothing more than a slide show.

    The game and its development have failed in my opinion (I have the right to express disappointment, I have funded the game and I explored it for more than 150 hours):


    strech the goals have not been achieved well
    the optimization of Engine is disastrous
    many units and structures have stopped at the level of concept, too many units have been removed or they will never start to work on
    the variety of biomes is poor, there are the hills and plateaus promised by developers
    the structure of the server is lacking and disastrous ... which now also possible to play a rts in sigle player must rely to a server? Are you kidding me?
    the UI is poorly functional, absolutely a step backwards compared to FORGED ALLIANCE, subject only to the commands area, which work well.
    the language localization is bad and non complete, italian language were is were the **** is?


    I am disappointed and saddened

    I hope that the ubber gathers what they has sown ... they did a sloppy job, PA will be forgotten soon, like Supreme Commander 2.
    I repent of having financed this small and poor software house.
    Last edited: September 2, 2014
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  12. nlaush

    nlaush Active Member

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    http://steamcommunity.com/app/233250/discussions/0/864971765283850868/#p3

    Another statement by Garat about singleplayer, and yes it is about *OFFLINE* single player:

    I hope they have included offline play at the launch because this pre-release is unplayable as is.
    tatsujb likes this.
  13. squishypon3

    squishypon3 Post Master General

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    I paid 290 dollars for this game, with over 780 hours in game and frankly, I disagree. ;)

    I'll write a lengthy post once I'm feeling up to it, but for the moment I just finished doing something and don't feel like taking the time at the moment. :p
  14. squishypon3

    squishypon3 Post Master General

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    Hehe, alright, you've found one. I'll admit defeat. :p

    Though again I have to push on the fact that things change and difficulties arise, implementing single player in a game designed to have the player connect to a server isn't easy and requires a lot of changes, bug fixing, etc...
    nlaush likes this.
  15. urud7

    urud7 New Member

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    you are free to have your own thoughts, whether it be a fanboy or a rational person.

    if you are happy with the realization miserable of the strech goal that promised gas giants with orbital platforms and special structures (more than a simple puller) ok well ... you're also happy planets marine? where are the underwater structures promises? where are the subs? where is the variety promise?

    you are happy to have spent more than $ 200 for all this? is your problem.
  16. urud7

    urud7 New Member

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    I'm not a technician, I do not care how difficult it is to implement the single player offline .... NOT HAD NEVER BEEN SPONSORED on Kickstarter THAT WAS DUE TO HAVE A CONNECTING TO THE INTERNET TO PLAY WITH LAG ALSO A SKIRMISH
  17. igncom1

    igncom1 Post Master General

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    Difficult to implement?

    The dev version of the game can do this now.

    The games at pax prime was hosted on a in house server.

    Trust, your not the only one who wants this, my internet is bad enough that I can barely even connect to the servers.
    nlaush likes this.
  18. urud7

    urud7 New Member

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    here i read to much sheet from fanboy or people to close to the development team, the game have much problem... server server.... i must rent a server for play with my friend in a "decent" way? no one talk of taht on kick starter... the in house graphic engine is not more optimized... lack of news lack of information for months... i think that uber entertaiment will drop in few months the support of PA.... i see to many time developers clean their hands after have done game with the foots.
  19. squishypon3

    squishypon3 Post Master General

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    Well playing a lan game is simple, the devs can do it now as you stated. (Ooh but remember there was a crash that they needed to fix right then and there so obviously something must be difficult)

    The real difficulty isn't lan games, hosting the server .exe yourself and playing skirmishes would be simple I'd imagine. The real issue is something like singleplayer galactic war or being able to play a skirmish without having to open up the server's .exe and connect to it as if it were a server or that you'd be playing it like LAN.

    A good distinction is think of it like Minecraft, it's the difference between playing offline, or hosting a server and joining your own server. Minecraft was build originally to be played offline (In some games this can be incredibly difficult to make online, like Skyrim) though Minecraft did put in hooks for online and eventually you were able to host a server. I imagine Uber has been putting in subtle hooks for offline mode eventually, but going from having to connect to a hosted server (even a lan server) to just... playing offline can be difficult, and I imagine it is... Otherwise- why wouldn't they have implemented it? Obviously they feel it's unfinished (And have stated as such before.)
    igncom1 likes this.
  20. urud7

    urud7 New Member

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    if they feel unfinished some aspect of the game why the **** they realease the game on 5 sept?????

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