Is it a known issue that the ingame stats are completely wrong? I figured I could compare them to PA Stats and they show crazy high numbers. I killed myself 7 seconds after spawning and PA shows me 255.0K Energy produced. That would mean I somehow had an average energy income of 36k energy per second in those 7 seconds. No matter how you look at it, that can't be right at all. In a longer game I also had way more metal than possible, I played for like 275 seconds, had only the commander at 30 metal/s but it showed far far more than the expected ~8250 metal.+ EDIT: I guess there may be some formatting that goes wrong somewhere, the factor 10 is kinda obvious after looking at it one more time.
A request - please keep balance discussions in balance. We really need this thread for... Less subjective topics.
is it a known bug that PA forgets the displayname after leaving and reentering the main menu? like I start the game > displayname in mainmenu is ok > enter game list > go back > displayname reverted to loginname ?
It is now. We heard a few reports about this in the last day or two, but had not encountered it ourselves. It's going on "the list"(TM).
this is supposed to be a flame post about current PA performance, which is unplayable, 100% lag. but I dont feel the energy right now to write a flame post. Imagine it!
Pretty sure you guys are aware of sim performance hiccups; can you share what's causing them, is it the infrastructure overload or do you suspect the build to have something to do with it?
Bombs seem better able to hit Dox. Was there some change which changes the speed of their drop or some element of homing added to them?
Nukes didn't always want to fire. I think it had to do with me clicking on radar blips of enemy units. Choosing a free spot as target worked every time I tried.
Units are unable to attack mines even with radar vision. Pelter shots hit the location to no avail. Was a desert map. Levellers shots hit the floor between themselves and their target more than they should.
I have seen commanders do this too. A theta commander firing rockets at my dox, but falling short due to the small planet size. He was just.....aiming far too low to actually hit.
Yeah, just com rushed the invictus boss battle in GW, it was a all water planet, there was no way to lose with my +300% moment speed, x2 HP and +25% damage. Just annihilated entire fleets with my Gatling torpedo launcher.