Decoy Commanders

Discussion in 'Planetary Annihilation General Discussion' started by didlix, September 1, 2014.

  1. didlix

    didlix Active Member

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    Over my tea this morning I was pondering how much fun it could be if you could construct decoy commanders. Basically walking chunks of metal useful only for tanking some damage and confusing the enemy. It would add some "strategic" elements to the game other than fighting over halleys, mex and death stars.
    kjotak109 likes this.
  2. tatsujb

    tatsujb Post Master General

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    support commanders from supreme commanders.

    Yes, they would be fun.
  3. mot9001

    mot9001 Well-Known Member

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    Or the ones from TA, i would like to see that!
    bengeocth likes this.
  4. brianpurkiss

    brianpurkiss Post Master General

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    They're a confirmed no for Vanilla.

    It would be an easy mod.
  5. ef32

    ef32 Well-Known Member

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    Damn this sounds fun
  6. thetrophysystem

    thetrophysystem Post Master General

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    Decoy commanders were in Balanced Annihilation. Also makes sense as a "bot" role.

    However, won't be in vanilla.

    However, it could be modded.

    Difficulties include how would a commander know which commander to build as decoy.

    However, that would be permissable to bypass, if you only did it for the public commanders. Just not enough available unit types to parse to the buildable types to do all the commanders period, unfortunately.
  7. schuesseled192

    schuesseled192 Active Member

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    Bring back the commander is dox mod.
  8. cynischizm

    cynischizm Active Member

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    Knowing which commander to build is hardly a huge problem. How likely are you to remember which commander your opponent picked (at least in larger team games) and most people spend a lot of their time at the strategic icon level anyway. As long as a decoy shows the correct icon and initiates the "enemy commander detected" alert it serves its purpose. If it misdirects an ssx snipe or reroutes an enemy deathball long enough to get reinforcements in that's enough.
    bengeocth likes this.
  9. Gerfand

    Gerfand Active Member

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    well I play SupCom and Support Com's don't make much sense... its like the upg from SC2

    But a Decoy Commander... that would be very cool
  10. igncom1

    igncom1 Post Master General

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    It's nothing like an upgrade from supcom 2.
  11. tatsujb

    tatsujb Post Master General

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    hahaha.

    you must not use UEF support commander rambo preset alot then x'D

    or sera with TML and tele
  12. squishypon3

    squishypon3 Post Master General

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    We can finally make a mod easily as Uber has added a couple uneeded UNITTYPES specifically for modders to use!

    So yay, go awesome Uber. :D
  13. Gerfand

    Gerfand Active Member

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    or w/ OC... well I never get to T-3 (If I can't kill in T-1, I die in T-2).

    But what I mean w/ sense is the logical thing behind it... like:
    -Why I need to put a UP unit when I can put a OP unit w/ the same cost (SC2)
    or
    -Why I need to put another people in the battle when I can just put a EXP...(well you can design a EXP that have 3 OC cannons)
  14. tatsujb

    tatsujb Post Master General

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    The thing is with snipe runs is that often you build them for a long duration of the game, and in these RTSes your units are your life. If you send in a volley of 200 gunships to kill .....what turns out to be a decoy com +flak death trap.... you basically one-in'd you're entire game, and there will be no coming back.
    hmm... you sound like you may be interested in my training.
  15. Gerfand

    Gerfand Active Member

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    well this make sense... but is the same of the Decoy, so why put a Human there?

    Anyway to train I need a Better net. (1MB/s w/ NetFlix sucks!)
  16. bengeocth

    bengeocth Post Master General

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    No decoys, obviously, but how about subcoms? same thing, just a little weaker and can build in the same way? Also, they wouldn't have the uber cannon.

    Subcoms would be easily distinguishable from your primary to prevent confusion (on your part or part of the enemy)
  17. thetrophysystem

    thetrophysystem Post Master General

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    Did they? What are they? They added a lot of new ones, but I thought the engine use them somewhere like targetting priority or whatever.
  18. stuart98

    stuart98 Post Master General

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    Isn't can build able to use paths to a unit.json, i.e. what the nuke launcher does?
  19. squishypon3

    squishypon3 Post Master General

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    I don't remember the names at the moment, sorry. :(

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