Okay, which do you prefer, bots or tanks?' Please post why you pick something! (This is of course, assuming that you use both of them in conjunction with air.) Obvious gimmes: Bots: Faster Quicker production Grenadiers Tanks: Stronger Harder to destroy Much better T2
Lol I haven't played in a while, I'm from back before metal planet cannons and when we had the Peregrine (what happened to that anyway?)
Peregrines were removed because they were very over powered and Uber was having trouble finding nice ways to balance them.
Bots and tanks tend to have their own roles depending on the game. For larger maps with more players, bots can be awesome scouts and harrassers early on, as they can cover large areas quickly and really hurt early expansion. Tanks are a better first choice on smaller maps where there isn't as much initial ground to cover. Using both can be an effective combo with enough micro involved on these maps too. That said, tanks will always be my preferred choice if the going gets tough.
With the new fixed unit formation spacing, I do believe bots are more favoured against tanks than before even with range nerf to 75. It's early days so i could be wrong. Either way, this is why it's important to get fundamentals working first so you can get a more accurate picture of unit balance. I also think the projectile speed nerf might come back to bite uber in the butt because it makes dox juke micro way more important.
It would be nice to have a livestream again and have some explanation over these balancechanges like we used to have.
I always prefer combat fabs and tanks. That is assuming the use of combat fabs. If you were going heavy early raid, it would be dox and ignore combat fabs and grenadiers. Like dox is a pure bot only thing, and combat fabs and grenadiers just assist pure vehicle only. Then again, with current dox rush strategies being dominant, in a pub, why not go neither, and just air and turrets? Turrets shut out dox raid, and air lets you expand while the dox have a poor time dealing with you and you can just beat them out 3 bombers to 30 dox. But then again, with air only, you would have to win a war of attrition, because you couldn't kill the commander with air given the commanders special weapon. You would have to destroy his gameplay to the point you t2 first and then wreck his com with holkins or sxx or t2 air perhaps.
i always saw tanks as your frontline while bots more akin to reapers in starcraft 2, a quick unit able to pick off vulnerable areas.
With the latest patch we seem to be moving to a place where bots and tanks are well balanced and complement one another depending on the situation. That being said i'm really not sure that anyone can have a solid idea of new metaplay within 48 hours of a major patch being released. I think with a bit more time we'll start to see the emergence of some quality mixed unit gameplay on this build.