[REL] [CMM] Hotbuild2 v1.51 [113578]

Discussion in 'Released Mods' started by proeleert, December 8, 2013.

  1. Caricifus

    Caricifus Member

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    Saturday has come and gone, it is Sunday, the 1.0 patch dropped and HotBuild2 is broken.... my liffeeeeeee it is ruined!!!!! Please helpppppppp.

    But seriously, I love hotbuild, thanks for all the work you have done.
  2. proeleert

    proeleert Post Master General

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    Yeah working on a fix they changed some stuff that requires some big changes to my settings code :(
    But making progress.
    Quitch, kryovow and Clopse like this.
  3. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Small question, do you know about the alternate settings manager ? (https://forums.uberent.com/threads/wip-more-settings-manager.61034/)
    Not sure it works with current live build because of Uber's recent changes, nor if it fits all your requirements.

    But now that release is in the air, hopefully Uber won't make big changes anytime soon on settings, and having mods' settings a bit organized wouldn't hurt (because let's be honest, all of them in UI tab was messy).

    What's your take on this ?
  4. proeleert

    proeleert Post Master General

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    Yeah I've seen this. I think it will be badly broken in this build actually.

    [​IMG]

    This will have to do :)

    Heads up all your old keyboard exports are worthless again :( Not going to write a translator for old export to new import...
    Fr33Lancer likes this.
  5. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Fair enough. I kind of figured it wouldn't be easy / work out of the box after last update.
    Maybe I can bump Gonzo's topic so he can have a look.
    We only need one mod using it when it works, to lead the way ;)
  6. Mereth

    Mereth Active Member

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    The problem with all those frameworks attempt is if they aren't "community" maintained, they are doomed. A framework can't be supported by only one person.
    Fr33Lancer likes this.
  7. proeleert

    proeleert Post Master General

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    Well they changed a lot of stuff again in the settings.

    I just uploaded 1.27 to PAMM.
    - Settings should work again
    - Import Export (should work for current version) (old imports forget it) (well only uberkeys are broken hotbuild settings should still be transferable with some editing)
    - Probably bugs ....
    Quitch likes this.
  8. proeleert

    proeleert Post Master General

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    Well they changed a lot of stuff again in the settings.

    I just uploaded 1.27 to PAMM.
    - Settings should work again
    - Import Export (should work for current version) (old imports forget it) (well only uberkeys are broken hotbuild settings should still be transferable with some editing)
    - Probably bugs ....

    Ow yeah right this needs my blueprint unit framework fix ....
    Will have to update this ... Totally forgot
  9. Mereth

    Mereth Active Member

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    The modlist2.json on pamods.github.io doesn't feed PAMM anymore.
    https://forums.uberent.com/threads/pamm-server.63269/
  10. proeleert

    proeleert Post Master General

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    Damn Fail :p
  11. proeleert

    proeleert Post Master General

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    Ok all should be fine now.

    This needs the updated Blueprint Unit Info Framework

    I just uploaded 1.27 to PAMM.
    - Settings should work again
    - Import Export (should work for current version) (old imports forget it) (well only uberkeys are broken hotbuild settings should still be transferable with some editing)
    - Probably bugs ...
    Fr33Lancer likes this.
  12. Quitch

    Quitch Post Master General

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    My exports! NOOOOOOOOOOOOOOOOOOOOOOOOO!!!
  13. cola_colin

    cola_colin Moderator Alumni

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    Bug: Breaks the exit and close button in the settings.
    Solution: Do it like PA Stats
    [​IMG]
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  14. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Thanks for bringing that up again
    Must have been proeleert's turn to be "lazy" :p
  15. proeleert

    proeleert Post Master General

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    I'm very lazy :p that's why I wrote this version will include bugs :p

    1.28 has this fix included.
    When I'm being less lazy I might take a look at bringing pole lock toggle back...
    Last edited: September 1, 2014
    Fr33Lancer likes this.
  16. dacamell

    dacamell New Member

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    I dont know if this is the place to say this but there are some problems with the current hotbuild 2.0 patch that are pretty annoying.

    Just some bugs or problems not sure.

    1. Before if I remember the community default hotkeys used to have 0 conflicting hotkeys or hotbuild hotkeys had priority. many keys have a building and another function like stop/repair/etc its not that big of an issue but it takes a good while to reconfigure all your hotkeys so when you try building something it doesn't try to reclaim/stop/fire/repair/etc.

    2. When you have adv fabbers and standard fabbers and you try to build an adv building it just doesn't work you will just build the standard energy plant and if you click F again it doesn't cycle through to the adv version of the building.
  17. mishtakashi

    mishtakashi Active Member

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    A new default will need to be made bc uber have changed their keybinds - normally the community submits their exported keybind txt files to Proeleert and that becomes the new defualt

    I have also encountered this for a while now
    mered4 likes this.
  18. proeleert

    proeleert Post Master General

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    Yeah uber changed the internal default config of the keybinds so I have to redo all community defaults. Feel free to drop me exports please... So I can make an update with better defaults.

    Yeah I'm to stupid to be able to reproduce this ...
  19. mishtakashi

    mishtakashi Active Member

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    I think it's to do with the way units are selected and then the priority for each build item on each hotkey.

    For example if I select a lone adv fabber it will cycle correctly through the buildings on my 'f' key (t1 pgen and t2 pgen).
    However if I box select a t1 fabber and a t2 fabber the f-key won't cycle through to the adv buildings. I have to manually first select the adv fabber and then the t1 fabber if I want to be able to cycle through to the adv pgen by pushing f.

    Edit: in my list of buildings the t1 pgen is higher than the t2 pgen
  20. proeleert

    proeleert Post Master General

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    Aaah "in my list of buildings the t1 pgen is higher than the t2 pgen" that could be the culprit. Gonna test tonight. Try putting T2 in front of T1.

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