There's hardly anyone playing the PTE!!! Can't you just put these builds into production. We are so close to release anyway. Are the production servers way more powerful than the PTE servers?
I noticed a planet taking a shortcut when smashing. The approach trajectory of the planet brought it very close to it's target planet. The planned trajectory included a lap around the sun but it just skipped that part once it got really close to the target, then it just went straight in for the smash. I think it was triggered by reaching the distance that usually has them start the next phase of the approach. Not sure if this is a new bug because the chance of this happening is low, it also made the smash happen about a minute sooner than expected which can't be good
btw just watched your game there. I bet if you click a dox hit ctrl-z and then delete and confirm it will fix it. The dox are a major offender right now. Lots of tanks don't seem to cause issue.
That's because of the amount of BOTS you have on the field. Vorell and i tested - he had about 500 Dox and 500 mixed tanks, sent them at my measly orbital rush base to finish it off. Halfway through the attack, the sim dropped to .1, but when he deleted all his dox and stopped his bot factories, it jumped right back up to ten. Really hilarious. Swarm units cause lag late game! who would have thought?
Well the DOX always hurt the Sim, but this is the worse I have seen in a long time. It was slowmotion.
About the AN not firing, it happened again to me : http://pastats.com/replay/15923256827382177252 Around 23 minute
Radar bug is still an issue. (If you build a radar and don't have power it doesn't ever work, even after getting power) Gas Giants You can't set rally points (From another planet, or from orbital space stations on the gas giant) Fighters can only do area and planet patrol if zoomed WAY out, other wise graphic doesn't show and it doesn't work.
Just had the warped shaped planets with selection and zoom freeze... https://forums.uberent.com/threads/list-of-bugs-in-build-71378.63273/page-4#post-986086 https://forums.uberent.com/threads/list-of-bugs-in-build-71378.63273/page-5#post-986259
OS X 10.9.5 (13F24) when scrolling through chrono cam after dying in a team game: Code: Crashed Thread: 26 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called *** error for object 0x7fecfd15fc00: pointer being freed was not allocated Thread 26 Crashed: 0 libsystem_kernel.dylib 0x00007fff8d1df866 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff8857935c pthread_kill + 92 2 libsystem_c.dylib 0x00007fff849bab1a abort + 125 3 libsystem_malloc.dylib 0x00007fff8bbe807f free + 411 4 com.uberent.pa.client 0x0000000109a74b5e PlanetBuilder::addDynamicDecal(DecalSpec const*, zu::Vec3<float> const&, zu::Quat<float> const&, zu::Vec3<float> const&, PlanetBuilder::DynamicDecal&) + 1422 5 com.uberent.pa.client 0x00000001097dbe50 client::ClientDynamicDecal::addDecal() + 416 6 com.uberent.pa.client 0x00000001097dc34e client::ClientDynamicDecal::setObservability(ReconObservability) + 206 7 com.uberent.pa.client 0x00000001097dbb09 client::ClientDynamicDecal::updateObservability() + 921 8 com.uberent.pa.client 0x00000001097dcd84 crom::SpecFetchImpl<DecalSpec, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >::invoke(DecalSpec const*) + 84 9 com.uberent.pa.client 0x0000000109c268d1 crom::ThreadPool::threadExecute() + 561 10 com.uberent.pa.client 0x0000000109c271a1 void* std::__1::__thread_proxy<std::__1::tuple<void (crom::ThreadPool::*)(), crom::ThreadPool*> >(void*) + 113 11 libsystem_pthread.dylib 0x00007fff88578899 _pthread_body + 138 12 libsystem_pthread.dylib 0x00007fff8857872a _pthread_start + 137 13 libsystem_pthread.dylib 0x00007fff8857cfc9 thread_start + 13
What OS? If reporting this sort of thing, please mention OS, video card, etc. I know a lot of you post it regularly, but when running a thread like this, not having to search for your system specs helps a lot in pinning down issues. And as always, running with no mods if you have any is always the first thing to try. Thanks!
I downloaded the PTE build but i takes around 5 to 10 minutes to show any games on the server and also if i try to create my own games it gets stuck on the loading screen for a long time, i think it is a connectivity issue.