Help Me Answer Questions About PA!

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, August 29, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    "Dooooomed"

    No it'll be fine, as long as they make it explicitly clear that offline mode is coming. If people complain, they're just being purposely ignorant.
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  2. JWest

    JWest Active Member

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    Oh I know people are being ignorant, the problem is just that. Us Uber fans know better, but the general public will get together with their pitchforks and cry "DRM!" and whatever other crap they're spouting on reddit right now. Remember how folks were trying to sue EA for how unjustly they handled simcity?

    So yes, people are stupid, but that's exactly the problem. The stupid people have the loudest voices, and even if it's clear offline is coming, it'll hurt PA a lot to launch without it.
  3. mjshorty

    mjshorty Well-Known Member

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    When the game is up to the standard of other RTS games, it does not look visually apealing, the unit roster is incomplete and the game is still quite buggy
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  4. squishypon3

    squishypon3 Post Master General

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    The unit roster is actually pretty complete to be honest. Yes I know it's not as many units as Supcom though remember, Supcom had four separate factions. The kicker though is yes each faction had a bit more units than PA's, but each unit in each tech level were basically copies of their previous version only better, and that there were three techs rather than two.

    All in all PA actually has near exactly the same unit count as a faction in Supcom. (Maybe less by ten units or so I believe, dunno' @KNight made a whole thing about it in the past.
  5. JWest

    JWest Active Member

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    I'm pretty satisfied with PA's unit roster, I think they've hit a nice sweet spot. Not too little, not too much. I'm a huge SupCom fan, but that game had a number of basically interchangeable units. You could almost click at random on your factories, as long as you were spamming something you were good.
  6. mjshorty

    mjshorty Well-Known Member

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    however the roster is quite unbalanced. and im not just talking about stats like health and cost, im talking about functionality like naval.
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  7. Tormidal

    Tormidal Active Member

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    [​IMG]

    I'm sorry, after reading this, I can't keep reading through this thread.
    kayonsmit101, Geers and JWest like this.
  8. thetrophysystem

    thetrophysystem Post Master General

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    How many structures does the standard starcraft match usually have a player build? How many units?

    My unit condensing PA mod makes a person build more buildings and units than starcraft.

    Starcraft has it's perks, but I have always been bored by building games that are too limited in scale. I mean, C&C is what I always prefered to Starcraft. PA, well it is a lot more CC than SC.
  9. icycalm

    icycalm Post Master General

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    Brian's devotion to the game is praiseworthy. I even saw a review of his on Metacritic I think. Good review too. I wish I had the energy to help out here, but I'd rather be playing the game instead :) Good luck convincing all those troglodytes on Reddit that PA is better than Blizzard's aging shite.
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  10. icycalm

    icycalm Post Master General

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    The thing is, nobody knows this thing you said. The only reason I know it is because people in the forum keep bringing it up. But outside of this forum, who has even heard of SMNC, let alone Uber's efforts with it?
    drz1 likes this.
  11. Tormidal

    Tormidal Active Member

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    Uber truly did try and keep SMNC going for as long as they could. But Game Developers cant only go without revenue for so long.....the Free to Play model for a small studio is not, in the long run, maintainable.
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  12. brianpurkiss

    brianpurkiss Post Master General

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    The general consensus on the web is: Uber built MNC/SMNC. Promised updates. Didn't deliver on the updates because they ran out of money. And abandoned it. Some people even call SMNC very buggy and unfinished.

    A lot of people are expecting that PA will follow a similar pattern.

    I don't think it will. But there's definitely a lot of bad talk out there.
  13. icycalm

    icycalm Post Master General

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    I see. But from the way Mavor talks about F2P, it seems they've learned a good lesson about this business model, and PA is such an overwhelmingly better game than whatever those MNC games were, that I think we have no reason to fear a repeat here.
  14. thetrophysystem

    thetrophysystem Post Master General

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    It is both vanilla and still in renovation. As in, just this build, combat fabbers are amphibious, so ships with a combat fabber might be decent. It is a work in progress, and not half the games I played weren't final form in release.

    For instance, SF4 had 16 characters, half its current roster? And poor balance, half as good as now. GTA online had half the content locked from online play and unplayable character wiping bugs on release. Kerbal has been in beta longer, and screw terminology for a minute but PA for a new engine is at a pretty far along point given time in development so calling it release or not doesn't change that.

    I still await a handful of features myself, and I appear to be least on the hunt for blood. That is suprising. I see the same thing everyday. Needs a bunch of fusterclucking units Supreme Commander. BTW Statera adds a lot, it isn't like PA can't have 15 units per factory. Needs balance. Big or small tweaks are just as easy with mods. Things I wait for are loading states from replays, serverside, and somebody (myself) to make a factions and horizontal tech mod. I think everyone else who sees this game is underqualified to give an opinion, as elitists as that may sound, things I suggest just seem to make the most sense.

    And what is this? They aren't the same thing. First off, Uber made a tactical shooter, but it is still a shooter, it isn't their forte. Same with Unreal, I have seen people make better Unreal games. Second off, that was a free to play game with a real hard time with playerbase. That kind of talk only STARTS that kind of problem with PA, not discovers the problem, because the problem isn't there until fearmongerers create a self fulfilling prophecy.

    The sad thing is, as far as that goes, there are apparently 2 people who comment on PA. People who talk absolute crud and usually have some sort of agenda so it is easy to destroy something they dont care a lick about, and people who like the game and either harshly criticize it or not but still insist on the progression of this game.

    WHO would outright downplay the progression of development? It isn't important to them, so if it hurts an entire nother playerbase, they don't care, maybe it will bring back players to whatever game they spend their time with. How easy it is to condemn, for nothing but self profit. How hard it is to just accept the clique of others.
  15. brianpurkiss

    brianpurkiss Post Master General

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    What is it? It's what a lot of people say on the web.

    I don't agree with it, but it's what Uber has to overcome because a lot of people say just that.

    Take a browse through the reddit thread. That's what most people say.
  16. thetrophysystem

    thetrophysystem Post Master General

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    Okay, lastly, what the **** is this "reddit" that everyone claims usage is amazing on. You can't post something more frequently than 5 minutes. Now, that sounds like simple balancing, to keep the overvocal as vocal as the less vocal. But it is driving me crazy trying to reply to a handful of particular subreplies with "correct" content.

    I am showing extreme apprecation for this rally, by putting up with this nonsense that is reddit.

    But it is just such a long headstart every other poster has. That burito guy looks familiar to other shittalk sources like steam, and it it like a steering wheel hanging out my pants because it is driving me nuts! I don't know why anyone would collaborate their time with an organized mob of others, just to make sure to cause difficulties for someone else's little piece of heaven.
  17. balsamicninja

    balsamicninja Member

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    Many of their points look legitimate to me. Galactic war is more of a gimmick than a feature, anyone buying the game for its promise of single player will be sorely disappointed. And it appears that Uber did indeed abandon MNC and its successor SMNC - hardly unreasonable for people to show concern that the same may happen to PA. I'm not criticising Uber, but I can see why people have these concerns.
  18. mjshorty

    mjshorty Well-Known Member

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    You really have no idea how much graphics/visuals make an impression on people do you? Call people shallow and uninformed all you want but the visuals of a game greatly effect first impressions, and to say the least about this games visual appeal...is well....not very bright. Playing Sup-Com2 and even Sup-com feels more professional and 'finished' while in PA the planets look rather plastic and the units generic. Not to mention the maps themeselves feel 'unique' despite having only a small selection while PA is randomly generated, but the random gen just doesnt work well enough, there needs to be much more variety
    Also PA is having trouble making up for their visuals with gameplay, the UI is far from finished, many units are obsolete because they are not strong enough or to 'situational' which makes the game even more dull to look at as you usually just see fields of tanks or bots smashing into eachother. oh and units dying to one or 2 hits early on and quickly gaining advantages that are hard to overcome is also frustrating now since defensives got nerfed to insanity (its getting better, but now the structures are more like glass cannons then actual hard-points)
  19. thetrophysystem

    thetrophysystem Post Master General

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    I was a part of SMNC too. I still play it because it isn't terrible, it is actually really good, and most people outright refute it but nobody from SMNC believes anyone outside SMNC is good enough to be in SMNC, elitism or not it is just that very few people coming into SMNC either play well or stay long enough to learn. It is like the game is terrible, except the game is damn decent and the players just don't accept anything they can't handle as a good game.

    Besides that being "reasonable to think", I agree that it is, I also agree that Galactic War is very shallow, but it is really a foot in the door. It is what we start off with basically. It was reasonable to design in a short time. There is an old Galactic War developed that was too complex and scrapped because nothing would work together, and this attempt is the "light and slim" version, and it works in and of itself. It is easier to add "bells and whistles" to a frame, than it is create something really complicated and expect it to work and be expandable.

    This forum always does a better job of discussing this than reddit ever did, btw. I don't see the fascination in facebook, twitter, or reddit. They all limit worse than their predecesors, like myspace had a really customizable layout page for each individual, and these very forums (and a private forum even if you wanted to remove the "locked threads" issue if it bothers you which it doesn't me) usually have more functional thoughtflow lol.
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  20. brianpurkiss

    brianpurkiss Post Master General

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    Reddit throttles your comment rate when you don't have a lot of karma. It does that so you can't create a new account and then spam out a bunch of crap. The more you comment and the more people upvote your comments, the more reddit lets you comment.

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