SubCommanders?

Discussion in 'Planetary Annihilation General Discussion' started by slamoid, August 23, 2014.

?

How rare should Subcommanders be?

  1. Common

    19.2%
  2. Uncommon

    30.8%
  3. Rare

    34.6%
  4. Mytic

    11.5%
  5. Removed

    3.8%
  1. slamoid

    slamoid New Member

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    I notice I haven't gotten a Subcommander in a few weeks now. Have they been totally removed or just made extremely rare?

    I miss my helpers. They'd always make boss battles a bit more fair. I wish they'd be about as common as Superweapons.
  2. brianpurkiss

    brianpurkiss Post Master General

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    What we need is for drops to not be completely random.

    People will play through several Galactic Wars getting 0 or 1 subcommanders. Other people will play through and get 8.

    That's not good.

    There needs to be some form of balance between the drops.

    This'll introduce a lot more balance to GW and remove frustration. No more duplicate techs. No more advanced air tech when I don't have basic air.
    corteks, ace63, Remy561 and 4 others like this.
  3. Engineer1234

    Engineer1234 Well-Known Member

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    How about this, offer a choice about what to do with a defeated enemy commander.
    Reprogram enemy commander to serve you (x% chance of failure) or strip him for tech killing him in the process (x% chance of failure).
  4. tehtrekd

    tehtrekd Post Master General

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    I like that idea.
    Maybe even have a third option to attempt to integrate with the fallen commander (highest % chance of failure, but gets you a "complete" tech pack for a certain unit type)
    archmagecarn likes this.
  5. devoh

    devoh Well-Known Member

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    I like the idea that each GW is seeded with the same things.. just randomized where they are. So like a Uber GW would maybe have 2 sub commanders somewhere.. but I really don't like it when I find 0 subcommanders.

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