Map Mass Deposits

Discussion in 'Planetary Annihilation General Discussion' started by tatsujb, August 20, 2014.

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Who thinks Map Mass Deposits is a good idea?

  1. Me (explain)

    88.9%
  2. Not Me (explain) (also this poll option if you're somehow caught in between, you can develop below)

    11.1%
  1. tatsujb

    tatsujb Post Master General

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    searched briefly, no hit, sorry if there was already a thread but apparently who the f cares : D so here we go :

    So Uber said wreaks will get a pass in due time.

    In the meantime there's still a wreak in-game : the unit cannon wreak. : D : D : D betcha that's worth a lot of metal. What say you we go Homeworld Shipbreakers on it?

    anyways there could be plenty more of these but the point is.

    You make a map that has one of these on it... strategy occurs! people gotta make a choice! sometimes it's not worth it, you can save as much mass not minding it at all. Sometimes it forces you to go toe to toe with your opponent much earlier then you'd wish And it spices up the game as a result.

    So given wreaks will likely be re-added at some point (likely! not surely) who thinks Map Mass Deposits is a good idea?
    Engineer1234 likes this.
  2. exterminans

    exterminans Post Master General

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    Guess what trees are?

    With the increase in metal worth in the redacted PE stream, they actually fulfilled that specific role. (Except that trees really shouldn't yield metal...)
    Taxman66, ace63 and brianpurkiss like this.
  3. tatsujb

    tatsujb Post Master General

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    Shhhh! the trees are watching us!

    you don't wanna upset them.
  4. Engineer1234

    Engineer1234 Well-Known Member

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    I wanna reclaim trees, rocks, big rocks, giant rocks, fill chasms with metal, blow up mountains to move my army through instead of around, and most of all I want an ongoing battle to turn a lush tropical paradise planet into a scorched hellhole made of barren rock, metal, craters and ash, and robots, and explosions :)

    I think Steve even said something about this in the likes of " first we create this beautiful world, and then we let you destroy it "
    xankar and tatsujb like this.
  5. squishypon3

    squishypon3 Post Master General

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    We can reclaim trees; they're worth at least ten metal... Might be more now. ;)
  6. squishypon3

    squishypon3 Post Master General

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    Nope, the unit cannon is apparently just a measly 2500 metal. ;)

    "description":"Unit Cannon: Long range unit dispersal","max_health":1000,"build_metal_cost":2500,
  7. brianpurkiss

    brianpurkiss Post Master General

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    The unit cannon wrecks in game cannot be reclaimed. I've tried.

    That being said, trees already accomplish this. And rocks should too.

    I like the idea of introducing wrecked bases into the planet spawn (this has been discussed before, so if you don't care about starting a new thread, don't give other people a hard time). However, introducing such a mechanic would be complicated from a balance standpoint. Just like metal distribution, these new wreckage fields would need to be balanced so people don't have advantages based on spawns.

    So it's a good idea, but it can't be quickly tossed into the game.
    eroticburrito likes this.
  8. eroticburrito

    eroticburrito Post Master General

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    So... Wrecked bases placed pre-game?

    Already discussed and desired by the community. Uber also spoke some time ago about Metal Planets potentially having neutral/hostile buildings and defences on them which players could reactivate or annihilate.
    Of course such features would necessitate mechanics like the "Capture" Function...

    I take it that this is what are you suggesting here mate?
  9. steambirds

    steambirds Member

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    I think filling in planetary cracks with metal would be great. Nuking a mountain would be cool too.
  10. Dementiurge

    Dementiurge Post Master General

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    Making reclaimable mass deposits would be as easy as adding 'trees' that don't burn, no?
  11. igncom1

    igncom1 Post Master General

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    Well isn't this the point of choosing your spawn point.
  12. brianpurkiss

    brianpurkiss Post Master General

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    Yes it is. But if I have a spawn point with a lot of base wreckage, and you don't have a single base wreck, then I have a clear advantage.

    Just like metal spots need to be evenly distributed, base wrecks would need to be distributed evenly.
  13. igncom1

    igncom1 Post Master General

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    Well that's kinda like poker.

    Sometimes you get a bad hand, not that a single game should be what determines a win, just like in poker.
  14. brianpurkiss

    brianpurkiss Post Master General

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    I don't think "sometimes you get a bad hand" should be a thing in a strategy game.

    Game shouldn't be determined by luck of the spawn. That's why most RTS games have pre-built maps with fixed spawns – for balance. I like PA's procedurally generated maps, but they should still strive to be as balanced as possible.

    Losing because you get a bad spawn isn't any fun for anyone.
  15. igncom1

    igncom1 Post Master General

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    The problem I can see there is that a game is determined not by strategy, but by starting positions.

    And the balance of the starting positions can only go so far without destroying the point of having randomly generated maps.
    eroticburrito likes this.
  16. steambirds

    steambirds Member

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    Base wreckage should not be anywhere near spawns, simple as that.
  17. thetrophysystem

    thetrophysystem Post Master General

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    I think wreckage should do a lot of interesting things ingame.

    If they ever did, and map editing and stuff, it would be nice to make a "convincing cookie cutter base wreckage" as a map feature, maybe each player lands in an identical one, or maybe one lies equal distances from both player spawns.
  18. squishypon3

    squishypon3 Post Master General

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    Wow, can't believe you called it mass, it's metal. Get good scrub.

    /I swear this was a joke/
    stuart98 likes this.
  19. tatsujb

    tatsujb Post Master General

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    yeah i clearly is. If unitcannons are made to be reclaimable for a butt-ton of metal, you should have the spawn points (at least in the case of a 1 v 1!) all be equidistant from it.

    Also brian I'm sorry about the other thread. I cared before now I no longer do as I've been told not to care and as I say in the O.P. :
    hopefully you forgive me, have a good one!
    Last edited: August 21, 2014
  20. brianpurkiss

    brianpurkiss Post Master General

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    We're good.

    [​IMG]
    tatsujb likes this.

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